≡
Products
▼
Support
▼
Company
▼
Forum
Ambiera Forum
Discussions, Help and Support.
Create a new account
,
Search
, or Login:
Create reply in
3rd Person Player & Camera Controller 2021
Posted by:
(you are not logged in)
Enter the missing letter in: "Internati?nal"
(you are not logged in)
Text:
[quote][b]hadoken[/b] wrote: *** Within the forum we can regularly read the question: *** How can a better third person player & camera controller be achieved in CopperCube? (e.g. like in this example: http://www.letterskingdom.com/newdemo/ or you could also take prominent examples from the Elder Scrolls, Tomb Raider, Gothic or The Witcher series) Dieter from csp-games has recently done some groundbreaking work here, for which I would like to thank him sincerly (check his itch.io site: https://jfkeo1010etc.itch.io/mini3dsoundenginejs). At the moment we might not be quite there yet, but possibly everyone being interested could work together here in this newly opened thread towards a perfect result: @Dieter Your latest webgl control script works really great! Although you can't set any animations for the player regarding the movements yet, but that should be easy doable by adding variables and key queries, even without scripting I guess. You wondered "whether it is better than the built in one I can't say." -> Now this is already better than the existing built-in solution after having already done a lot of research in this field! Dieter, you wrote: "If you need it for windows, you must convert the keys and mouse routines." (in this ;-) somewhat hitchhiked thread: https://ambiera.com/forum.php?t=8790&page=2) For a WASD control I was successfully able to replace the keycodes of your script, so that is now also working great in WebGl. However, I have no idea where to start in order to adapt "keys and mouse routines" for a desired Windows target. Could you or anyone else skilled and interested maybe help with another detailed info or contribution? Would some additional vertical mouse look behavior also be easy? (I have already dealt with something like this in godot, where I used a gimbal kind of node architecture for the camera mouse look/rotation, but maybe such thing would not be necessary in Coppercube...?)[/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons
Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact