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Move Node "without collision"?
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[quote][b][/b] wrote: Thanks! Scaling is a good idea - the only problem I can forsee is that the scene node is a "room", so if I scale it to zero (so the player can pass through the wall), the player will also fall through the floor into space. If I scale both rooms instantly (to prevent the player falling through the floor), I think I'd still have the problem of not being able to pass the player model through the walls. I guess as a workaround, I can try adding a separate collision plane to stop the playerfalling while I scale rooms. I can fade the screen in and out so the scaling is not visible. Thanks for the idea. I'll have a play around with it; I reckon it will work.[/quote]
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