≡
Products
▼
Support
▼
Company
▼
Forum
Ambiera Forum
Discussions, Help and Support.
Create a new account
,
Search
, or Login:
Create reply in
Tiny file-sized games (decent graphics and features)
Posted by:
(you are not logged in)
Enter the missing letter in: "Interna?ional"
(you are not logged in)
Text:
[quote][b]veganpete[/b] wrote: Having successfully learned to shrink all my old Playstation1 CD-ROM games down (from 700MB each to as low as 1MB each), I've always been interested in getting game file-sizes much smaller, without having to compromise content/quality too much. I just stumbled this video about meta-programming - tiny games (100kb) which pushed the limits of older hardware, with procedural textures, light-mapping, particle systems and animated characters etc.This tech would be well-suited to coppercube but would probably not be very easy to implement. Some really interesting stuff here, probably not all relevant to coppercube - but maybe people who develop coppercube/plugins/scripts etc. may find these tricks handy/interesting. There are some tools which look like they may generate some really useful code and also some decent tips across several game-engine topics. EG: Semi-realistic reactive/triggered character animations using primitive shapes - and the feature which makes, resolution-independant textures inside the game-engine (and uses only a few KB to make realistic metal/wood/water/stone etc) is amazing. Synthesised MIDI music is great, as is the way they procedurally generate assets just from built-in windows text fonts! It's all stuff that's been around for years but nice to see it all demonstrated in one place. The game-engine is C++ opensource and assembly code on github for anyone interested... [url] https://www.youtube.com/watch?v=bD1wWY1YD-M [/url][/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons
Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact