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Two independent Material UV maps?
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[quote][b][/b] wrote: Since it can do light mapping pretty sure there has to be 2 uv sets? B3d's from 3dws load fine with the light maps on uv channel 0 and textures on uv channel 1 (according to blitz3d) copper cube uses lightmap_m4 for this if that means anything to anyone. How you would directly access the uv sets I don't know. b3d/fbx/dae im pretty sure support multi uv sets per model. X and 3ds do not far as I'm Aware. Sam[/quote]
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