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Two independent Material UV maps?
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[quote][b]csp-games[/b] wrote: I can only speak for the WebL target, there every mesh clearly has a 2nd UV set and the ability to assign a different texture to that 2nd set. 2 textures seems to be the max, and there is also only a limited set of blending modes that involves 2 textures. example: (here I originally posted some code) Wow, the forum said this post appears to be spam, wtf.[/quote]
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