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Streaming audio
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[quote][b]jimmiejohnsson[/b] wrote: Hi, I'm working on a tutorial that show cases streaming audio from a server to a client using TCP/IP and IrrKlang. Using version 1.6 I've already got it up and running (on linux), the client receives small chunks of audio information (coming from a .mp3 or .wav file) that is placed in a memory address that has been handed off to IrrKlang via addSoundSourceFromMemory. After a certain amount of data has been received on the client side, I call play2D to start playing back the audio. I can see in the documentation however the note: "Note: This method only accepts a file (.wav, .ogg, etc) which is totally loaded into memory". My question is of course - why does this work when I try it? Is there some case where it will not work that I've just been "lucky" to avoid? Could it be specific to windows/linux? Grateful for more information on the subject /Jimmie[/quote]
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