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The Future of Copperlicht.
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[quote][b]csp-games[/b] wrote: I was wondering about what you guys think about the plans I have to maybe implement based on Copperlicht a thing like: A converter that is capable of turning a Blitz3D game into a copperlicht game. As you may know, Blitz3D was a very popular directX game engine, and allowed for intuitive, rapid development based on an ok offline Documentation (unlike CL). I wrote an entire fps game engine with Blitz3D back then ( https://jfkeo1010etc.itch.io/csp-game-engine-reloaded ) , and I don't want to appear arrogant, but in terms of professional look (for the time) it was comparable to commercial engines with xxxxx$ licenses. I mention that because I also think about to port the game engine to Copperlicht, more or less, or as much as possible. This may be easier than to wrap all of Blitz3D. Wrapping the commands of Blitz3D entirely isn't possible anyway, so it will be a Blitz3D-light command set. Still everything needed for a 3D game, but without the extras. I already made a Code converter for the 2D stuff of Blitz3D, using a 2D canvas, so adding a set of 3D stuff and copperlicht.js still seems straight forward. However, this code converter also is supporting only a reduced instruction set of BlitzBasic: https://jfkeo1010etc.itch.io/bb2js-online-version I also made a 3D sound engine, cause coppercube didn't support 3D sound for webG: https://jfkeo1010etc.itch.io/mini3dsoundenginejs-meets-coppercube-game-engine which I could also add to the system. So what do you guys think about such a project? Is it worth the troubles? Would Niko show up and help? How is he anyway, hopefully fine in these troubled times. The same goes for all of you btw.[/quote]
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