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The Future of Copperlicht.
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[quote][b]csp-games[/b] wrote: Thanks for your reply. Certainly there are plenty interesting libraries out there, and luckily Niko has added a lot of them to CL. Personally, it isn't even a lack of features in CL that motivates me to develop a blitz to CL conversion method, but it is the way any development in CL turns out to be very unintuitive and slow, at least for a beginner like me. I'd be happy to have all the basic 3D game features working, camera, collision, a modeling pipeline, linepicks, blendmodes, parenting etc. most of which CL supports, but the lack of beginner tutorials costs many of us hundreds of hours of hacking to get these basic features to work. However once they all work in an isolated manner, I want to wrap them into Blitz commands eg. function LoadMesh(), ScaleEntity, Positionentity etc., so code conversoin becomes easy. Games can then be developed in Blitz3D that has a great debugger, allowing real rapid prototyping.[/quote]
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