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How to Linepick Clones and animated Meshes??
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[quote][b]csp-games[/b] wrote: Thanks a lot! So good to see somebody is actually trying to help and solve this problem. Yeah I was thinking too, use a lowpoly static hull, set invisible, parented to the NPC. But that will be a clone too, so I need it at least on the clones. Well, I could just save the scene in CC with a supply of cubes or so, but that would be kind of silly, wouldn't it? It was already a little challenge to make camera vs clone collision work (code was posted in "createClone() prob..." thread), so I'd expect this one may be tricky too.[/quote]
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