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How to Linepick Clones and animated Meshes??
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[quote][b]csp-games[/b] wrote: Additional note: by using ccbGetPlatform() it may be possible to use a plugin in CC that will execute a different mesh loader, depending on whether webGL is running or not. But whether Niko's js script executor that's part of the EXE etc., will then just accept full javascript code, as long as it's not executed, IDK. But I guess there's a good chance for this to work.[/quote]
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