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How would I do this?
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[quote][b][/b] wrote: If you mean the default bullet action in coppercube, I don't think it's possible to adjust scene nodes when they are used as "bullets". I'm pretty sure that the default "use node as bullet" action defines all the details for speed and direction of the bullet clones and prevents you adjusting it after it's fired. Instead of using the default "use node as bullet" action you could make your own bullet sequence (using the "game character" behaviour and "on proximity") to make the bullet (game character) move to it's target and do something on proximity. It's a bit of a hassle instead of using "node as bullet" but you would then be able to adjust the speed (and direction) of the node while the bullet is moving as a "game character" instead of a "bullet". I successfully managed to make a homing missile using this method, which accelerates it's speed. I just used "every few seconds" to add +1 to the player.movement speed special variable. It then continually "boosts" speed in whichever direction it's traveling. ...It works perfectly but it did take a while to sort out. So, if that's too complicated, you could ask someone nicely to make a special custom "bullet" script for you instead as several people here are great at scripting and seem quite happy to make anything you want - either for free or for a small "buy me a coffee" donation.[/quote]
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