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forum topic indicator Some problems with the SceneGraph Explorer
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blueapples
Registered User
Quote
2022-04-16 02:08:57

Hi there,

I am having some problems with the SceneGraph Explorer:

1. I can't drag and drop things consistently between folders
2. I can't find a reorder items or at least to sort them alphabetically
3. Almost every time I do anything to the scene, the Terrain node I have re-expands itself to show all the trees and grass items. I have to then close it and scroll back to the objects I am working on. This happens on just about any edit to any property of any node.

Is there some way to work around these that anyone knows? For instance, if I could at least get the Terrain node to be at the bottom of the list, the others would be almost bearable.

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Guest
Guest
Quote
2022-04-16 04:52:23

1. Make a folder and place things you want to drag in them. Folders work better for moving stuff.

2. Put things in folders. Make a folder called Sort. Drag all folders under Sort folder. Take them out one by one and drop on the root scene node to rearrange your scene graph. Keep your scene graph neat.

3. The reason you terrain opens like that is because your are clicking on a grass or tree. If you click on the terrain itself, it won't open. If you insert a new object, it will open.

Here are some tips.

--Work on your terrain in one scene, save it as a prefab, then import it into your main scene for your game. Make your changes to the terrain in the other scene, not inside your main scene.

--Learn to use the Poly Editing and especially the stuff in the Tools button so you can merge clusters of trees or grass together, make them into prefabs, and decorate your terrain with them. Don't generate a terrain in your main scene and use the grass and tree options. They make entirely too much grass and trees. You can make your own prefabs for this easily enough and do it by hand. More artistic. More soul.

--The main reason I say work on your terrain in another scene and import it as a prefab is this: you can have a terrain, merge the stuff on top of it in a reasonable fashion (not all of it together of course--do it in an intelligent fashion) to limit the length of the contents in the folder, then put all that stuff in a folder, attach it to the terrain, then run some code in the editor which I will show you as final advice.

Let's say you have Terrain1. Insert a cube into the scene. Make it 0 in size. Call it Node or whatever. Go to View > Show Scripting Window and insert this code:


var s = ccbGetSceneNodeFromName("Terrain1");
var node = ccbGetSceneNodeFromName("Node");

ccbSetSceneNodeParent(s, node);

editorUpdateAllWindows();


Then run it and it will attach the terrain to the node so you can move it around as you like. Just_In_Case has a video on his Glitched Velocity Youtube channel about this. I think the video is called Tips and Tricks. Note well: you can't use any of the terrain tools on the terrain once you do this. Perhaps if you parent it back to the root scene node but I never do this because I do all my terrain work in another scene and import it all in chunks like I said. Any the terrain acts like any other folder or scene node and can be moved around like with that Sort folder technique I talked about above. Hope this helps.

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Arcanjo
Guest
Quote
2022-04-16 05:12:06

It's boring and it happens the same to me.
I hate this. Closing treeview all the time. Afff !!!

In my opinion, it's a bug of Coppercube. Niko can solve it to get better Coppercube.

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Guest
Guest
Quote
2022-04-16 05:21:27

Actually you can use the terrain tools if you click the terrain itself under the node you parented it to. It will open the folder if you click the terrain and it's parented to the node, tho. But hey you can move it to the bottom of the scene graph so that's something.

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haydenstrauss
Registered User
Quote
2025-10-06 23:36:00

Bumping this because the SceneGraph issues still aren't fixed. I'm sooo tired of minimizing the Terrain entry in the SceneGraph Explorer *every single time I need to move a node or create a folder.* Minimized nodes should stay closed, or at the very least allow us to lock some nodes to prevent them auto-expanding.

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guest_Robbo
Guest
Quote
2025-10-07 03:11:57

Yep, Niko is very slow on updates thats for sure.
I recommeded he change this over 2x updates ago...thats about 2 years or so as its annoying as hell.

Another thing I found not as bad but also annoying is when closing off Prefabs and Textures Windows to get more space to read the Scene Graph and Properties Windows - once you change scenes - they come back again...

The dodgy little boxes need some TLC to better readability and the Properties - Behavior tab should show more lines by default also.

The Move object selector has very often frustrated me also with its tiny area of selection of the X,Y or Z directions with the colored highlight - its way too small and needs expanding the size of allowable selection.

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VP
Guest
Quote
2025-10-07 21:37:14

When sorting scene graph, you can use Page Up/Down keys (whilst draging the items with left-click) - it will scroll your items up/down even if the scene graph list is too big for one screen.

Also - don't accidentally leave any actions/behaviours inside any folders in the scene graph; they can slow down certain functions and eventually bring coppercube to a crawl - always move everything out of folders and into the root scene.

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guest_Sam
Guest
Quote
2025-10-08 04:01:21

Yeah I eventually figured out i could right click something and hold it, then scroll up and down the tree view with mouse wheel. So atleast parenting and unparenting became slightly easier. Lol or like VP said, page up and down apparently works, ( haven't tried it myself) .



Sam.


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