Ambiera ForumDiscussions, Help and Support. |
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I was looking at the behavior_moveObjectByPositi behaviour it seems to be an interesting option, I was wondering what would be the best way to stop the character walking in place if you click on a wall or an object that is actually clickable for another interaction |
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You could use "on proximity" to the switch/wall - ...then "change animation" to "idle" ...and set variable: [hash]player.movementspeed =0 Replace the word "Player" for whatever your character node is. Now when the player walks up to the wall/switch, he should stop and change animation from "walk" to "idle". Same can be done for "climb" if it's a ladder. |
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