Ambiera ForumDiscussions, Help and Support. |
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It is possible to activate the Blur effect when the mouse/camera is moved, making a motion blur effect. If possible, can someone do a demo. |
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nice thought @b3_studio, have not seen this in any CopperCube project yet, but seems to be possible in principle, here's a first basic demo of mine: https://www.dropbox.com/s/yy9xzi... as you may notice the current state is not very responsive I might script a more enhanced and polished behavior for it as soon as my time allows ... |
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I am on mobile device right now, so not can't check Hadoken's demo but I think it is possible if you have pro or studio version with post effects. You can create a script for the blur effect so on moving the camera or on player movement or rotation you can increase or decrease the blur amount, that gives you some sort of motion blur effect. Also a custom shader can be made for this as well. As post effects can be applied to single object too, it is possible if you don't want to do screenspace blur but can apply the blur material to all the scenenodes that can be affected with the blur. will check out Hadoken's example, when I reach to my desktop, will be waiting for him to release hi script as well. :) |
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better have a look at this second updated demo: https://www.dropbox.com/s/3pxpz1... (good news: my current script already let's me adjust motion blur FX trigger treshold plus FX strength so far ...) stay tuned |
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Just checked Hadoken's demo file and it already works great Good Job @Hadoken, but it should only work if you have a studio or professional version of CopperCube. |
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If left or right is detected, enable/disable blur on up /release key...nice effect...understood the mechanic immediately ...but personally, never liked blur effects |
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It works very well, this effect is widely used in more current games, making the game more beautiful visually, yes I'm crazy about setting |
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