 coa Registered User |
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2022-08-06 10:26:47 |
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question.. does the smooth object option in blender3d not work in coppercube?
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 VP Guest |
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2022-08-06 18:40:29 |
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I think the "smoothing" option just affects the way a model is displayed/rendered in bender - it doesn't change the geometry of the model. You can smooth a model (either by changing the subdivision/smoothing of the geometry, which will also make the file-size larger) or by using "vertex-normals" (which smooths the model appearance without changing geometry or filesize by changing the way the light/shadows wrap around the model) - it stops the jagged geometry even on very low poly models. Not sure how to do it in blender though.
Look up how to do "Vertex Normals" for blender, it will give a smooth/rounded appearance even on jagged/low-poly geometry.
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 VP Guest |
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2022-08-06 18:44:27 |
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*Note, the polygon editor in Coppercube doesn't preserve vertex-normals during editing - so if you ever edit a model in coppercube's polygon editor, you'll lose the vertex-normal smoothing (because it "unwelds" the polygons/faces) - to fix it, open the modified model in 3D software and select all the polygons and "weld" them together again (Ctrl + J in Blender I think).
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 VP Guest |
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2022-08-06 18:46:57 |
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Sorry for the multiple posts: I forgot to mention, for vertex-normals to work in coppercube, I think you also need to enable "Gouraud shading" option in coppercube's Irrlicht settings for the objects material.
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 coa Registered User |
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2022-08-07 11:11:27 |
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thanks VP for the post.
yes i thought so also that smoothing only works in blender3d
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 jonne81 Registered User |
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2022-08-10 11:17:23 |
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Thanks, VP for sharing the suggestion
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