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Spawn object on click

moonchristmas
Registered User
Quote
2022-10-18 21:18:35

Seems like as good a solution as any, I was at the point of just leaving it since it's not ruining anything and I'm just building a prototype.

But agreed, I'm learning there's a lot going on with this engine that makes physics-driven games a pretty poor fit for it. Which is a bit of a bummer, because this is the first engine I've connected with in a while and actually made a bit of progress on. I still haven't found another that's both as straight forward and relatively powerful in its behavior/action design without constantly getting hung up on--well things like the physics problems.

I've played with UE and Unity and other's visual scripting, but I always end up hitting a knowledge wall that takes a LOT more than some of the relatively simple workarounds you and others have been able to suggest here. So thanks!


moonchristmas
Registered User
Quote
2022-10-19 02:35:31




Guest
Guest
Quote
2022-10-19 04:37:39

I'm not going to say physics-driven games are a bad idea in CC, but that I have not delved into that side of the engine enough to make a judgement at this point. The problem here was the ball not bouncing off the ground. It bounced just fine off the other balls. Whether or not it can bounce off the floor with some settings changed, I don't know at this point. CC's documentation is somewhat lacking. Still it'd be worthwhile to perhaps learn to code the behavior of a bouncing ball in CC, if it's possible.

The saying goes: "Where there's a will, there's a way."

I've also used other game engines, but CC is as good a place to start as any other. I would say you need to learn JavaScript, however. This engine gave me a reason to learn it. It will get rid of some of the more tedious aspects of this engine. Take for example what I was able to do with one function and one action in a text file versus all the behaviors and actions I would need to do the same inside the editor.

https://www.w3schools.com/js/def...

The site above is the one I used to learn JS. Some of the stuff there can be skipped because CC uses an older version of JS that is not up to date. Find a video like "Learn JS in One Hour" on YouTube to get yourself started. Good luck.


onceforloops3
Registered User
Quote
2022-10-21 11:24:06

If you have an array of runtime generated spawn points, how would you make an ai/player go to the next closest point in the array???


onceforloops3
Registered User
Quote
2022-10-25 12:29:32

>>>???


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