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raggdoll....

edwin123
Registered User
Quote
2022-10-23 18:46:30

Hi, i was making a zombie shooter the one i was taking about yesterday, did anyone make a raggdoll?, if so can you help me with my game?


thank you all


VP
Guest
Quote
2022-10-24 07:50:55

I don't think so. After reading through the forum, the best option to simulate ragdolling would probably be to have several animations (eg: hit from left side, hit from front, hit from back etc), then trigger them with either: "on proximity, set animation: hit from front" or "when hit, set animation: hit from rear" etc.
You can control it further by using variables such as "on proximity, if attack = 1, set animation to die backwards"
It's not true ragdoll but it does look fairly convincing.

I used this approach in my "Nekron" game on itchio, you can download the CCB file there if you want to see how I set it up.


edwin123
Registered User
Quote
2022-10-24 17:36:25

okay thanks for the help


coa
Registered User
Quote
2022-10-24 18:46:06

im curius to know how i can get the info on wich side the player is hit

I quess you could make transparent hitboxes on each side of player never done that though


VP
Guest
Quote
2022-10-24 21:51:10

The way I do it is to attach a node to the animated joints and then "use on proximity" to switch the animations.


coa
Registered User
Quote
2022-10-25 09:34:59

nice one Vp! what os do you use VP?


VP
Guest
Quote
2022-10-25 11:21:21

No worries [b]Caop/b] I generally use Windows10 at the moment.


VP
Guest
Quote
2022-10-25 11:22:23

Sorry for the typo - it's meant to say Coa but I pressed "p" instead of "]"


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