Ambiera ForumDiscussions, Help and Support. |
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Hi, i was making a zombie shooter the one i was taking about yesterday, did anyone make a raggdoll?, if so can you help me with my game? thank you all ![]() |
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I don't think so. After reading through the forum, the best option to simulate ragdolling would probably be to have several animations (eg: hit from left side, hit from front, hit from back etc), then trigger them with either: "on proximity, set animation: hit from front" or "when hit, set animation: hit from rear" etc. You can control it further by using variables such as "on proximity, if attack = 1, set animation to die backwards" It's not true ragdoll but it does look fairly convincing. I used this approach in my "Nekron" game on itchio, you can download the CCB file there if you want to see how I set it up. |
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okay thanks for the help |
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im curius to know how i can get the info on wich side the player is hit I quess you could make transparent hitboxes on each side of player never done that though |
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The way I do it is to attach a node to the animated joints and then "use on proximity" to switch the animations. |
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nice one Vp! what os do you use VP? |
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No worries [b]Caop/b] I generally use Windows10 at the moment. |
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Sorry for the typo - it's meant to say Coa but I pressed "p" instead of "]" |
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