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hide 2d overlay from mirror camera

coa
Registered User
Quote
2023-01-31 16:27:28

Hi im trying create mirror with rendertotexture command and i need to hide the 2d overlay that i have from the mirror camera is that possible.. to make second camera not show the 2doverlay ?

thanks in advance


edwin123
Registered User
Quote
2023-01-31 17:48:39

uh, can you say it better?


just_in_case
Moderator
Quote
2023-02-04 06:31:35

I already knew about this, and I am not sure but maybe in your frame event, you can hide your overlays, right before the RRT command, and after that make them visible again. Not sure if it's gonna cause a flicker of overlays or not. Will try to fix it in the new version, so that overlays won't get rendered on the RTT texture.


coa
Registered User
Quote
2023-02-04 06:58:08

thanks for the reply .. i tryed hiding and showing the overlays before and after RTT command but it completely hide the overlay from both cameras.

glad you know about this. my fix was to hide the top of the camera view with box node so the overlay would not show.. again thanks Just_in_case!


just_in_case
Moderator
Quote
2023-02-04 12:54:50

Also, I just found that water surfaces can't be used when using RTT command. Trying to find a fix for that as well.


eh
Guest
Quote
2023-02-04 13:27:13

dose anyone know how to do a team create on copper cube like in roblox studio or unreal


just_in_case
Moderator
Quote
2023-02-04 13:32:06

Coppercube doesn't support that directly, but you can try creating a GitHub repository and then can add your team as collaborators to that repository, you can push updates(commits) and can work on the game as a team. Every commit will be visible and accessible by others too. if you want you can also create a private repo as well.
So I think GitHub is a good solution to working in CC as a team.


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