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How many Mac users of CopperCube are there?

luposian
Registered User
Quote
2023-03-19 08:06:57

I have an 2020 M1 Mac Mini and, unfortunately, I cannot use CopperCube 6.3 (the last Mac-native version), as M1 (and beyond) Macs cannot... WILL not... run 32-bit Mac apps... period. I can build 64-bit Mac .app code with CopperCube 6.6, but I have to xattr -cr the file, because otherwise Gatekeeper (some macOS thing) says it's damaged and needs to be thrown in the trash. The game runs fine after running xattr -cr.

But how long will Mac support be kept? At what point will CopperCube stop supporting Mac, period? I'm sure I'm running the Mac code in Rosetta 2 (Intel emulation), which thankfully works. But if Rosetta 2 is phased out... I won't be able to run my code at all on my Macs.

This is why I'd like to have a Mac version I can run... or be able to fund a Mac version. Or buy/license the source code for the Mac version so I can fund a future silicon-native version. Something.


Guest
Guest
Quote
2023-03-19 12:25:38

I am not sure but can't you try using emulation programs like https://www.codeweavers.com/cros... to run the windows version of Coppercube on your Mac, that way you don't have to worry about future support of Coppercube for MAC's
There is a trial version, you can give it a try, if it works for you then maybe you can later purchase it. So that you can also use other windows apps on your MAC, without having to install the whole windows. Like in virtual machines.


luposian
Registered User
Quote
2023-03-19 22:00:11

I already have two PC's running Windows 11 and the Windows version of CopperCube 6.6. I want to run the Mac version on my M1 Mac Mini, but I can't. And I'm not going to buy an obsolete Intel Mac just to run CopperCube 6.3. The Mac version exists... it should be given a chance to match parity with the Windows version, by having someone else take it over.

Guest wrote:
I am not sure but can't you try using emulation programs like https://www.codeweavers.com/cros... to run the windows version of Coppercube on your Mac, that way you don't have to worry about future support of Coppercube for MAC's
There is a trial version, you can give it a try, if it works for you then maybe you can later purchase it. So that you can also use other windows apps on your MAC, without having to install the whole windows. Like in virtual machines.



VP
Guest
Quote
2023-03-19 22:58:35

I'm using Windows but I've always also published my projects for Mac. Mac users always report to me that there is the same error you encountered: "This program is broken and needs to be sent to the trash." When I asked on the forum, no-one replied - so I'm guessing there aren't many Coppercube Mac users.


luposian
Registered User
Quote
2023-03-20 03:04:16

Its a simple fix... xattr -cr [and then you drag the file to the Terminal, to fill in where the file is located] and hit [Enter]. Then the program works fine.

My concern is that, eventually, Rosetta 2 (Intel emulation layer) will be phased out and then Apple silicon Mac users won't be able to run the games at all. I'm simply interested in always leaving a door open for them. And if people can write their games ON a Mac, using CopperCube, then there will always be Mac users who will play those games on their Macs. Eventually the only Macs around will be Apple silicon Macs (try finding PowerPC Macs on eBay nowadays), so I'm trying to prevent people from having NO way of being able to play games created in CopperCube on their Macs.

If no Mac version of the CopperCube editor existed, then this discussion wouldn't even exist. But it does and, because we know why it is no longer supported (Apple's dropping of backwards compatibility), I'm trying to give it a second chance, for people like me, who WANT to be able to create CopperCube games in Metal... on M1 and greater Macs. Choice is always a good thing.

Let someone with the time and money and interest allow the Mac version of CopperCube to continue on, rather than be utterly abandoned and obsoleted.

Eventually the Mac code generated by CopperCube 6.6 (and beyond) won't be runnable on ANY newer Macs, once Rosetta 2 emulation is phased out. And, at that point, Mac support will be completely dead. Why let that happen, when handing over the source code to someone else could easily prevent it?

VP wrote:
I'm using Windows but I've always also published my projects for Mac. Mac users always report to me that there is the same error you encountered: "This program is broken and needs to be sent to the trash." When I asked on the forum, no-one replied - so I'm guessing there aren't many Coppercube Mac users.



lillyanne
Registered User
Quote
2023-05-08 10:12:56

I am a Mac user and I'm new to CCB after purchasing it in a Black Friday sale a while back but never got around to trying it out yet.

Is there anybody who has used CCB successfully with a Windows emulator or would that be a waste of my time?


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