VP Guest |
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2023-04-03 07:53:52 |
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Thanks for your help - that's great. Really appreciate it.
As for the folder issue, I'm not using any scripts in the game - but I am using the "every few seconds" behaviour. I'll try using dummy-nodes as folders to see if that prevents the slow-down - good idea.
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just_in_case Moderator |
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2023-04-04 06:32:51 |
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Hi, Veganpete I tried it with the collision API but it didn't work as I expected, when the collision is turned off even for 1ms, the frog drops down and the level gets cleared. I am still trying to figure out what's wrong with the mesh. This is an interesting issue and I will try to spend more time on it, after my exams.
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VP Guest |
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2023-04-04 12:16:45 |
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Thanks just_in_case - yes, it's probably the mesh at fault. I do appreciate your effort though.
Good luck with the exams!
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