Ambiera ForumDiscussions, Help and Support. |
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Hi, having some serious issues with lag post publishing. https://humanconsumables.itch.io/liquid-dark-plasma-alpha-demo Can a moderator or a user please run the executable and tell me what may be causing the issue? I am hearing the lag kicks in on the first person section. |
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Password to access is "fishlicka" |
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It doesn't lag at all for me, not in the TPP mode and not in FPP, and Plays smoothly, I like this game, AI is working great and it seems that you are creating the game for the GameJam, nice theme, and everything. there are a lot of voiceovers and instructions at every point. I like that you have added instructions for abilities like jumping and also created a special level design relative to the jump response. |
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HOLY MOLY GUACAMOLE YOUR GAME IS JUICE WORLDISH AS ZAMN DA FRICK OOOH GOOOD THAT'S GOOD legid fishlicka, i appreciate it dude. Yeah on my computer the fps sections were really laggy, i suggest you to turn off collision of all objects on scene except the level's mesh, it should boost frames a bit |
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dude if you need some help with coppercube or mechanics or models or music or animations or polishing or arts i can help you, love this demo and i want this game b a d l y |
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wrote: dude if you need some help with coppercube or mechanics or models or music or animations or polishing or arts i can help you, love this demo and i want this game b a d l y Email me at sayhi.stewartkeller@gmail.com |
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I've compressed the scene's geometry down 75% and exported in 16 bit. https://humanconsumables.itch.io/liquid-dark-plasma-alpha-demo Password is still "fishlicka". Is anyone seeing a difference in performance from an FPS standpoint? |
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hey! yeah it's a bit better but i still suggest you to turn off collisions of trees, mb bullets, supplies, etc wrote:
I've compressed the scene's geometry down 75% and exported in 16 bit. https://humanconsumables.itch.io/liquid-dark-plasma-alpha-demo Password is still "fishlicka". Is anyone seeing a difference in performance from an FPS standpoint? |
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[quote] wrote: hey! yeah it's a bit better but i still suggest you to turn off collisions of trees, mb bullets, supplies, etc How much lag are we talking? Sub 15 FPS or just slight? |
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jumping between 15 and 20 on the uppers of lurid affection zone wrote:
[quote] wrote: hey! yeah it's a bit better but i still suggest you to turn off collisions of trees, mb bullets, supplies, etc How much lag are we talking? Sub 15 FPS or just slight? |
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wrote: jumping between 15 and 20 on the uppers of lurid affection zone wrote: [quote] wrote: hey! yeah it's a bit better but i still suggest you to turn off collisions of trees, mb bullets, supplies, etc How much lag are we talking? Sub 15 FPS or just slight? So, not in the lowers or the boss battle? Hmm. It may be an issue with the enemy animated mesh or the trees. I can't think of any fundamental differences between the two areas. |
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yeah, only on uppers. Here is a video i suggest you to watch, it may help you a lot - https://youtu.be/iuAXH70ZXfg, it really helped me when i was struggling with frames wrote:
wrote: jumping between 15 and 20 on the uppers of lurid affection zone wrote: [quote] wrote: hey! yeah it's a bit better but i still suggest you to turn off collisions of trees, mb bullets, supplies, etc How much lag are we talking? Sub 15 FPS or just slight? So, not in the lowers or the boss battle? Hmm. It may be an issue with the enemy animated mesh or the trees. I can't think of any fundamental differences between the two areas. |
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Hey! Remembered this game after playing juice galaxy. i tried to download it but itch io page isn't available anymore, as well as youtube channel and album of ost on soundcloud, what happened to this project? |
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