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Trouble importing animated FBX models?

wyatttheskid
Registered User
Quote
2023-05-08 18:58:23

Hey everybody. I have an animated character that I designed in Reallusion's Character Creator 4 and upon trying to import this model, it does not look right in the editor. It looks fine in software like blender and I tested it in unreal and unity as well this appears to be coppercube specific. Any ideas?

The animated model in question:
https://gyazo.com/e39ab846638c1b...

How it appears in coppercube:
https://gyazo.com/b0d102d9751aa1...


eoh
Guest
Quote
2023-05-08 19:51:52

I dont know if this is the case but i once had problems similar to this one that was because i did not have a bone for vertices in the model that was not animated

i dont know if this is the same problem though


Guest
Guest
Quote
2023-05-08 20:10:57

try importing in blender and re-export as FBX from there, sometime it is just FBX version that ruins the model, if you do just like I told you, it might update the version of fbx, and might fix the issue you are having.


Aloan
Guest
Quote
2023-05-25 15:12:58

So, we can use the latest blender to export animated fbx to copper? I did and no animation shows up. In fact it's been probably 2 years since I touched Coppercube just because I was never able to import animations to it. And no, I don't want to use Mixamo because it only animates humans, not doors, not car wheels, not animals... Do I need to give a special or specific name to the blender fbx animation for it to show in Coppercube?


Aloan
Guest
Quote
2023-05-25 15:21:25

In fact the glTF or glb format is astounding! I exported it and was able to load it even online gracefully. It shows the model fully textured, animated and even shows a list of it's named animations!
Imagine if Coppercube did the same!
If a browser can do it, why not Coppercube?
I saw on the road map that glTF support is there. Should we see this in the next release?
If so, have we got a season release window? Next year perhaps?


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