Ambiera ForumDiscussions, Help and Support. |
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If You Write Your Requests, I Will Add Them To This List: >gltf Model Format Support >Better Physics >Higher Maximum Polygon Count per CopperCube Scene. >Ability to Create Larger Projects >Editable Velocity And Gravity >Water Physics >More Useful AIs (You Can Create An Ai That Chases Player, etc.) >New Camera Wizard (You Can Make Your Own Controls, You Can Select A Camera Style) >Visual Scripting Language Like Flowchart >An "Apply to All Children" Command >Faster Interface and Engine (It's a Very Slow Game Engine) |
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3.) Not just a new DX11 renderer, but an actual DX12 renderer. 4.) An (at least moderate) higher maximum polygon count per ccb scene. 5.) Photon Multiplayer Support 6.) Better terrain blending of textures 7.) A flowchart-style visual scripting sub-program 8.) No more having to re-collapse folder structures in the scene graph every time you have update a scene 9.) An "apply to all children" command 10.) A multi-developer team building feature for creating scenes/logic |
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Animated Texture for 2D overlay as action script. Option to start and stop with ActionToDo. |
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Unfortunately I'm going to have to discourage you, I tested CopperCube in version 4, and now in the current version, it's the same thing, I think almost none of the things on the list will be implemented, maybe just bugfixes. |
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wrote: Unfortunately I'm going to have to discourage you, I tested CopperCube in version 4, and now in the current version, it's the same thing, I think almost none of the things on the list will be implemented, maybe just bugfixes. You're not a programmer, nor want to ever become one. You are hardly one to judge the effective quality or quantity of CopperCube. The few (or two?) who are actually working on CopperCube will determine what does or doesn't get added or changed. And, regardless of the pace of development, we who use CopperCube 6.6 must make the best of what we have... and work around it's limitations. I, personally, have been quite pleased with the progress I've been able to achieve with my game, using CopperCube 6.6. |
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Whether I know, whether I'm going to program or not, it doesn't matter, and, whether you have a lot of programming skills and whether your project is excellent or terrible doesn't matter in the question here either. Forgive me for touching your golden calf, but assuming how things went in the past, it will probably be the same thing in the future, the current CC is practically the same as versions 3 and 4, so I expect the same for 7 and 8. |
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wrote: Whether I know, whether I'm going to program or not, it doesn't matter, and, whether you have a lot of programming skills and whether your project is excellent or terrible doesn't matter in the question here either. Forgive me for touching your golden calf, but assuming how things went in the past, it will probably be the same thing in the future, the current CC is practically the same as versions 3 and 4, so I expect the same for 7 and 8. CopperCube is not my "golden calf", as you call it. But you are the one who came and was saying how you were going to give up on CopperCube because it simply wasn't doing what you needed to do. Do you honestly believe that complaining about it is going to magically make the devs work faster or somehow fix the issues you're personally having with it? If anything, it's more likely to make them work SLOWER, because it dis-incentivises them! I, personally, have asked Nico for the source code for JUST the macOS version, so that there was a chance for it to continue to be developed for the Mac (not by me, obviously, but I would have tried to locate a silicon Mac programmer). Guess what... no go. So, I content myself to have to make my game only for Windows. LT. LGO. Life's Tough. Life Goes On. When you play in someone else's sandbox, you have to play by their rules. Like it or leave it. That's the sum of it all. Complaining about it won't change a thing. |
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Sound like a iPhone user... |
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@luposian , You should not be surprised by the posts of @zoo, he comes in disguise and then after some days of asking general questions he starts bragging the same things over and over again. |
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john123, If you think Coppercube is a bad engine with no good updates, then what are you doing here wasting your time? The engine since the first version has had excellent updates, it has evolved a lot, and in the next update this year it will even have joystick support and in the future the engine may even have support for DX11 which is used by Unity which is in constant development by Niko! You can even complain, criticize, it's not prohibited, but I get upset to see people who only complain, criticize the engine, but don't help in any way, don't want to support the developers, just complain and want everything for free with high quality, in other words, you just wants to be served! |
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In these 2 or 3 years i have been using Coppercube i have seen a lot of updates.. not graphical but useful functionality that helps a lot. Coppercube is still best engine to use ..simple to use and good enaught graphics to make something good out of it. - nothing to complain. There is Godot for people who needs best graphics i see no point for Coppercube to be copy paste of Godot. |
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I don't know why people get upset when the obvious is seen or stated. CopperCube is one of the easiest 3D game engines to use, but its ease quickly falls away because the default behaviors are too simple and limited. Just this, I dont hate it or said its a bad engine. The development and progress of the CC is slow. Just another fact. I've already stated here that I intend to share the assets, which aren't much either. Welcome to reality, after leaving Lalaland. There is no golden calves for me. |
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wrote: 3.) Not just a new DX11 renderer, but an actual DX12 renderer. 4.) An (at least moderate) higher maximum polygon count per ccb scene. 5.) Photon Multiplayer Support 6.) Better terrain blending of textures 7.) A flowchart-style visual scripting sub-program 8.) No more having to re-collapse folder structures in the scene graph every time you have update a scene 9.) An "apply to all children" command 10.) A multi-developer team building feature for creating scenes/logic Thanks |
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wrote: In these 2 or 3 years i have been using Coppercube i have seen a lot of updates.. not graphical but useful functionality that helps a lot. Coppercube is still best engine to use ..simple to use and good enaught graphics to make something good out of it. - nothing to complain. There is Godot for people who needs best graphics i see no point for Coppercube to be copy paste of Godot. Can't We Ask for a Better Game Engine? |
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