Ambiera ForumDiscussions, Help and Support. |
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I use Sketchup, Gimp and Inkscape, and other complementary tools. Maybe I'll do a tutorial on them. What is your tools ? |
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Main software use probably on a daily basis are: 2D images: Affinity Photo (paid), XN resize (free). Static 3D models: Blockbench (free), 3D Builder (free), Coppercube polygon editor. Animated 3D models: Mixamo (free), UltimateUnwrap3D Pro (paid), Coppercube animation editor. Audio: Goldwave (cracked). |
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VP wrote: Main software use probably on a daily basis are: Audio: Goldwave (cracked). I'd use either Audacity (or Ocenaudio; which I currently do), which are both free. Why pirate software, in this day and age, when there are plenty of free versions of audio software available? |
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VP wrote: Is that your hand or did you pirate a picture of someone else's hand doing a thumb's up and then flip it upside down, trying to mask your evil deed? You know... eventually you'll be caught... and imprisoned for decades for this! LOL |
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Main software use probably on a daily basis are: Fiverr |
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Does anyone else want to talk about the tools they use for game development at CC? |
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Hi john123, I use Gimp, Audacity, Paint, Fuse, Make Human, Magic voxel, Blender and sure Coppercube! |
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Hi john123, For modelling: mainly blender + mixamo nowadays, but also dust3d, trench broom, makehuman. I also use a lot of assets from opengameart/fpsc open source and gameguru. For 2d art: paint.net, krita if something could not be done with paint.net, laigter for normal maps generation, aseprite sometimes, juice fx for 2d animation. Stable diffusion for textures/art generation For music/sound: reaper + bunch of vsts/vstis For coding: vscode + chatgpt sometimes for complex algorithms |
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i use blender, gimp and audicity because they are free and good programs |
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For 3D modeling: 3ds Max for low-poly meshes and rigging with animation. ZBrush and Blender sometimes for high-poly work and retopology. Photoshop for texture painting and other 2D operations. In the past, I used 3DCoat for texture painting, but now I don't have a graphics tablet, so I stick with Photoshop. For coding: Notepad++ for JavaScript FBide for FreeBASIC Eclipse for Java, Processing for real fun. |
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The thing is, I replaced Gimp and Inkscape with MS Paint, I'm impressed with it, the last update brought transparency and layers, yes it has way less functions than those mentioned, but at least it's capable of creating rectangles and filled shapes straight from scratch, which Gimp doesn't, and Inkscape doesn't support brushes, two overrated softwares all the way. Let's see if Hanicraft's game engine will be good or not and have some basic features for modeling, so I'll exclude Sketchup too (I've already done it, because im not developing anymore, but if I try to make a game again, maybe I'll have to use it). |
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Just to defend Inkscape a bit,it's probably one of the better free vector studios around at the moment- I just think it just gets a bit misunderstood. Gimp and MS Paint are for raster (pixel-based) images, Inkscape is for vector (formulae-base ie: non-pixel) images. Inkscape does use brushes and can also trace bitmap files into a scalable vector-image but because the two classes of software divide the community, you wont normally get vector and raster functionality in a single software even though there are many similarities. I guess it's similar comparing CAD software to 3D modelling software - depends what you want to create as to which software you would prefer to use. I prefer raster for image-work because it's better suited to Coppercube and I'm more familiar with the workflow, but vector-graphics have some major advantages for 3D work (lossless image-scaling, speed and accuracy, perfect layer geometry, better shape control, completely non-destructive process). Generally raster is used for organic/pixel images, vector for digital imagery - with some crossovers between the two (layers, brushes, lines, palettes, filters etc) but the functionality, creative procedure, exported renders, file-format and reason to use them are almost completely different. Other type of popular graphics software is "live-painting" where real-brushes are simulated with waterflow, colour mixing/blending, ink "ageing", ink direction and pen-pressure, 3D appearance of paints etc., all based on real-time physical properties. Something like "Corel Painter" or "ArtRage" are good examples. Then there are oldschool pixel-art softwares which are dedicated tolsets, designed to draw images, one-dot-at-a-time. Something like Deluxe Paint IV will be well-rembered (and still used) by some. Finally , there are the "manga-studio" types of software which help to create comic-book/graphic-novel image-work by hybridizing lots of specific toolsets together - something like "clip-studio-paint" is a good example... https://www.clipstudio.net/en/fu... TLDR To be fair, you're right - when most people try Inkscape, it does look completely confusing and overrated and doesn't seem very functional at first glance. Main thing I use if for recently is the 'bitmap tracing' function to make SVG's which can instantly convert to low-poly 3D meshes for Coppercube (using blenders 'extrude' function). |
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Of course I know the difference between raster and vector image editors, I'm just saying that MS Paint does this easily that neither of them do at the same time. It's not easy to make shapes with borders and fills in Gimp, and there aren't any ready-made or good brushes in Inkscape by default. If MS Paint add support to plugins or had some filters by default like sharpen, noise, blur, emboss, ohh boy, it would be good to have plugin support, lets say someone create a plugin to generate some basic trees, textures, or generate a normalmap, or other kind of texture modifiers, maybe a heightmap tool too. |
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My tools: Coppercube Pro Anim8or - i can create anything in it, models,objects I mainly use it because i have been using it for over 10 years, i use to make car models and engine parts for the game “Gearhead Garage” Trenchbroom - awesome tool to build anything in, it basically uses a texture brush, usefull for making fps rooms/maps/buildings Mixamo - for animating models i make in Anim8or Adobe Photoshop CS - anything with imaging Tiled - when i am in the mood to create 2d side scroll or isometric or topdown games Blender - only to merge Mixamo animations for use in CopperCube Tiddlywiki - to keep track of steps in prototyping game play |
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