Ambiera ForumDiscussions, Help and Support. |
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when playing sounds as 2d and 3d when playing 3d it seems reporting little over half of where it actually is compared to 2d sounds is this a known issue? |
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I didn't understand what you mean? 2D is played direct to the main cam. 3D is played in a radius. If you want a 3D sound hear all the time you kann make it as a child on the main cam. There is also a difference between wav and mp3. If you want to have a fading 3D sound which is relativ to the distance of the main cam you should use wav. Thats my experience with sounds in copper cube. |
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@Chrisz, this post is not related to Coppercube. I beleive the OP was asking the question regarding irrKlang, which is a sound engine by @Ambiera, it's a totally different product. @mrdingle, I am not sure but can you please check the left and right balance of your speaker, sometimes 3D sounds might sound off due to balance of speakers. I am not sure but I don't think I face any issues like that when using 3D sounds. |
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