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Offer $$$ for models/ weapons

Noobski
Guest
Quote
2024-02-19 01:32:24

Currently need 6 exclusive character models. They are going to be implemented in a medieval style multiplayer game. I need 2 Archers male/female, 2 magicians male/female, and 2 warriors male/female. I need them fully rigged and animated with basic animations for their respective classes.

Also if possible I would need some weapon items.
A bow, a staff, a sword and a shield. If you have any other items like armors for respective classes and capes I’ll accept those too. Get back to me on here and we will chat and see what we can do together thanks!


Noobski
Guest
Quote
2024-02-19 01:40:08

Also need the textures separate because I always have trouble importing with the textures.


Guest
Guest
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2024-02-19 15:45:36

How much you are going to pay?


Noobski
Guest
Quote
2024-02-19 18:16:17

I left that part out because im no modeler yet so I can’t tell you what I think your works worth. I want to know what you think your work would be worth for what im asking. Then I’ll most likely honor it long as it’s not outrageous. So lmk what you’d want for what im asking then we go from there.


Noobski
Guest
Quote
2024-02-19 18:23:25

And they can look a little anime style or a little realistic like the coppercube prefab “man” either way would be cool but keep them looking the same which ever style you choose. Also keep them in like pheasant clothes but still look like their respective class. Because they will be equipping armors and weapons in game to make them look cooler and stronger so I don’t want they’re base look to be too cool looking to the point that they look better than the in game armors they will be equipping, lmk if you don’t understand.


Noobski
Guest
Quote
2024-02-19 18:28:07

Also the game when it’s released and period, it will be heavily advertising Coppercube and showing respect to the engine. POWERED BY COPPERCUBE GAME EMGINE. So anyone in the community that wants to chime in and lend a hand would be greatly appreciated and showed credit. Thanks guys!


okeoke
Registered User
Quote
2024-02-19 20:26:56

Please don't be offended, but judging by the type of questions you ask, multiplayer style battle royal might be a little bit hard to implement, considering CopperCube limitations. Probably, it's a good idea to implement the core mechanics using placeholder models, so you don't waste your money, if at some point you realize it's something that is a bit hard to do.

Regarding your request, it will be hard to find a person to do this job for you simply because your request is extremely vague, which means, it's impossible to understand how much time/effort it's required to put.

You don't have any art style description, no concept arts (even though it's super easy to generate concept art nowadays using SD or midjourney). Even basic stuff like, how realistic you want them to look is not mentioned. Also peasant look is not something universal, 18th century Russian peasant and 1500s BC peasant from ancient Egypt look sort of different.

How are you going to "equip" armor and so on? I especially wonder what would be your approach to "capes" since there is no soft body physics in CopperCube.

"Basic animations for respective class" could mean 5 animations like attack, death, walk, run, jump. But it could also mean 30 different animations. Since, I believe, you don't have a prototype made, I don't think you yourself know which exactly animations you need. Also it's not possible to blend animations in CopperCube. Do your characters always attack while standing or you also need to do something to blend walk and attack animation?

In the end of the day, the person who reads your description thinks:

* ok, this guy doesn't know what his models should look like, which means in case I make them, and he doesn't like the art style, or for example Noobski will decide that they don't "look like their respective class", it will be my headache, because I either have to redo stuff, or I have to refuse to redo, and deal with a flow of negative message in discord
* I can make 5 animations, but Noobski can decide he need 30, I either have to redo stuff or you got it
* I don't know if it should be low-poly, high-poly or what
* I don't know if armor and weapon should be animated. I don't even know if he's making a first person game, and he will also ask me to make animated fps hands for the same price and so on

So, it's easier not to respond at all. Also you don't even mention the price range. And it sounds like a ton of work. If you'll try to find fiverr gigs for that amount of work, it will cost you 150-200 bucks minimum for a single model.


Noobski
Guest
Quote
2024-02-19 23:35:57

Not really fended. And I did mention a few things and left everything else for us to talk about if a person is interested which I did say we will chat about everything before anything gets started I have a brief explanation to explain the situation. And I said basic. Also didn’t mention a price on purpose so I can see what the person wants to get for their work. But it’s fine if these are the type of responses ima get. I’ll figure out rigify and maybe miximo and see what I can do. And yes I ask questions because I am new to coppercube and new to coding in general I guess I could say. Since it’s been a while since I’ve played around with JavaScript. But I already have a working inventory system purely done by me. I’m almost done modeling my buildings and scenery. I know I still have a lot more to conquer but I have the multiplayer and a lot of other stuff already. And please you don’t have to worry about howmuch I will spend if I offered it I’m not afraid to spend it. I like paying for good work. Paying professionals to do their job and I give em what they feel like they’re owed it’s life. Same when I do a job for someone else.


Noobski
Guest
Quote
2024-02-19 23:51:23

Also, I’m very down to earth simplistic person. Very easy to please whatever I get from someone if there was something I didn’t like or want different at that point I’d fix it myself even if I don’t know how it’s always “yet” I learn very quickly I just needed something to work with.


luposian
Registered User
Quote
2024-02-20 01:14:02

Noobski wrote:
Also, I’m very down to earth simplistic person. Very easy to please whatever I get from someone if there was something I didn’t like or want different at that point I’d fix it myself even if I don’t know how it’s always “yet” I learn very quickly I just needed something to work with.

If you're going to offer money for something, you need to have something for the artist to work with. Some idea of what you want. You cannot expect someone to be a mind reader. Words, alone, are often not enough. There has to be a framework to work from. Empty space (a vague idea) is hard to fill.

If you had a character to "clothe and arm", that could help. If you had an image (from anywhere, really) of the type of weapon or armor you wanted made, that could help. Just something... ANYTHING... to help give some sense of direction.


okeoke
Registered User
Quote
2024-02-20 08:51:11

Well, at least you have no self-esteem issues for fact. Just make sure it's a real skill not consequence of Dunning-Kruger effect.

And I did mention a few things and left everything else for us to talk about if a person is interested which I did say we will chat about everything before anything gets started


Are you also paying for the time one wasting trying to figure out what you need?


Noobski
Guest
Quote
2024-02-20 13:33:16

Nah I’m not paying for anything anymore. You guys act like I said make this and I’ll pay you and figure it out or something. I literally gave brief example and said we will chat on here and see what we can do. I obviously know I didn’t give all details that was for us to chat about but it seems none of you can read plain text and just jumping to getting aggravated because you didn’t even read everything I said… all of you come off hostile and like your smart asses. This is what the coppercube community is about????


okeoke
Registered User
Quote
2024-02-20 14:38:53

And this is a fine example of a message anyone who's working with you will receive after the job is done.


sven
Registered User
Quote
2024-02-20 14:49:01

Its best to leave your email /contacts so you can talk private with 3d artist so third party wont get involved.

If i need models i usually let 3d artist use his imagination (vision) also .. i alway pay for work and never been dissapointed on 3d artist work.
I see nothing wrong with this job offer.
Artist who accepts this job will be probably smart enaught to handle his client.


Noobski
Guest
Quote
2024-02-20 15:13:28

Thank you Sven you get it exactly! Everyone else is being mad extraaaaa!!!


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