ambiera logo

Ambiera Forum

Discussions, Help and Support.

folder icon Ambiera Forum > CopperLicht
forum topic indicator Clone Problem
person icon
bagg
Registered User
Quote
2010-10-04 10:08:48

Hi niko it's me again.

I want to ask you if it'w possible to clone a scenenode so that the changes that are taking place to the clone not to affect the original?

Thanks.

person icon
niko
Moderator
Quote
2010-10-04 17:18:46

Hm, cloning a scene node doesn't affect the original. Or did you notice something like that?

person icon
bagg
Registered User
Quote
2010-10-04 17:53:03

Yes it does.I have cloned a scenenode (from one scene to another) and when i change the clone's buffer (vertices) it affects the original too.Same when i change the texture to the clone the texture changes to the original too.Is it something wrong?

person icon
niko
Moderator
Quote
2010-10-05 17:43:45

Ah, I see, you are right. The meshes of MeshSceneNodes are shared although the node is cloned. You either need to manually clone the meshes then, but I guess the better solution would be for me to add an option that those will be cloned then as well.

person icon
niko
Moderator
Quote
2010-10-29 07:49:30

Update: There is now a mesh.createClone function in CopperLicht 1.3.0


Create reply:










 

  

Possible Codes


Feature Code
Link [url] www.example.com [/url]
Bold [b]bold text[/b]
Image [img]http://www.example.com/image.jpg[/img]
Quote [quote]quoted text[/quote]
Code [code]source code[/code]

Emoticons


icon_holyicon_cryicon_devilicon_lookicon_grinicon_kissicon_monkeyicon_hmpf
icon_sadicon_happyicon_smileicon_uhicon_blink   






Copyright© Ambiera e.U. all rights reserved.
Contact | Imprint | Products | Privacy Policy | Terms and Conditions |