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folder icon Ambiera Forum > CopperCube > Help with CopperCube
forum topic indicator Different weapon types and functionalities
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samuelgamers
Registered User
Quote
2024-09-16 22:46:39

I would like to have different weapons and shots, like grenades/missiles with area damage on impact, but all the CC has is a straight shot, I could try to improvise, but the shot is like a non-existent node and there is no way to do anything on its impact, just like the Actor Behavior, the life and values ??are like non-existent things, I can't change them, for example, by modifying a variable or anything emoji icon_cry

Does anyone have anything to help me with this?

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sixvivid
Registered User
Quote
2024-09-18 04:45:49

I am well versed in making guns in coppercube - of different types

https://www.youtube.com/watch?v=yQf0kfcv4_U

Add me up on discord if you can @six_vivid

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just_in_case
Moderator
Quote
2024-09-18 13:48:20

Well, you are not right about a few things.

You can change the value of health of AI Actor behavior. There are special variables, you can also change the movemenspeed as well.

you need to use
hastag-player.health
replace the hashtag with actual hash symbol, and player with the name of the node with the AI behavior.

Regarding the shoot action, yeah the built-in shoot action is a bit limited, but it provides general shoot mechanism. It does provide an action on impact. You can utilize that to create area damage and something like that, I believe in past @0139 aka COA also has done something like the area damage with just inbuilt shoot action.

I also recently released my own version of the shoot behavior to create a variety of guns easily in coppercube, if you are interested you can watch the video of that behavior here:-
https://www.youtube.com/watch?v=...

you can easily create a variety of guns along with ammo pickups and different things with this action, for now I don't recommend people to purchase it, until I release my own custom AI-NPC 3D version behavior. So that you can actually get benefit from these extensions.

I already have 2D-AI NPC extension, but I am involved with a lot of different things at the moment, so I am not able to provide with much stuff to the community.

I am also thinking of picking up my own game engine project and this time I am thinking of adding the ability to import CC projects into that, but again I can't promise anything.

If you want you can join in my DIscord server Glitched Velocity, there are lots of members you can definitely get help for your queries there faster.

https://discord.com/invite/RKcq8...

BTW that video of your looks really good, specially that peeking with the gun.
emoji icon_holy

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samuelgamers
Registered User
Quote
2024-09-20 04:58:08

I will try later, sorry for the delay in responding, my PC had a problem and is being repaired

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VP
Guest
Quote
2024-09-20 14:46:58

FWI OP, it's actually very versatile and possible to use shoot directly or a bullet model. You can change bullet-speed, hit-damage, direction and offset. You can shoot to camera target, from the position of the camera or any other node. You can make machine gun-fire or single shot. You can do spin-up/spin-down delay for mini-guns with overheat/cooldown pauses. You can use simple variables to make bullet spread/recoil and mag-ammo count or weapon upgrades. You can show blood-animations or particle effects on impact, play sounds on firing or on enemy hit. You can do scope-zooming and bullet-camera for insta-kills. HUD's for scope/night-vision. Reload animations, pickup to add ammo count. You can even do auto-aim, target lock and heat-seaking target-following projectiles. Adjustable target hit-boxes, different reaction-animations when hitting specific targets (eg leg/torso/headshot animations etc). You can make an enemy flee or raise their hands/surrender simply by aiming/looking at them. You can do camera-bob, shoot-lean. All with default actions and behaviours.


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