ambiera logo

Ambiera Forum

Discussions, Help and Support.

folder icon Ambiera Forum > CopperCube > Help with CopperCube
forum topic indicator A collaborative Coppercube manual (and workflows including other software combined with Coppercube)
person icon
blackwater
Registered User
Quote
2025-02-21 01:28:59

embedded external image
🔎︎


How could we help ourselves even better?
Gamemaking and 3D-stuff is certainly not the easiest of things to comprehend. If you want to evolve your skills, you yourself (or a small team) need to learn other software than Coppercube and understand how to make; good topology, efficient uv-maps, texturing, rigging, animations, which formats to use, ways of export and import, perhaps even some programming...And, of course, you need to grasp all the mysteries of Coppercube!

The good and the bad
One of the main hurdles for my own workflow is how to find relevant information in order to proceed and evolve.
Ambiera.com has a good basic introduction, and references for javascript. The forum does have a lot of knowledge in it, but even using external search engines (DuckDuckGo, Google, etc) to find something specific in this forum might not detect it, if it exists at all. Forum posts by members no longer active, that might have known the answer to a very special area of knowledge, might no longer be around to sort it out for us. The forum also has quite some dead links to example-ccb's, images, videos...Other sites/tutorials online lack descriptive workflows of contemporary software in relation to Coppercube and DirectX 9. And not to forget: How to get a grip of, and even remember/how to use, all of those many and wonderful extensions, plugins, binaries, etc, made for Coppercube. The Neophyte site: https://vazahat.github.io/ is quite extensive in that matter, but perhaps no longer much up to date. And no matter how splendid the initiative, all other (than Ambiera) websites, discords, FB-groups etc, tend to come and go as people loose interest in game making / need long breaks, directs their attention to other game engines, or a change of paths in life because of...life.

A short history of information gathering
As for my own projects/games, i always keep a separete text file for each project with ideas, ways of working, and the to-do-lists.

In another text file, i have continously had a habit to copy-paste quite a lot of wise things from the forum, you-tube-tutorials and other useful sites. I have also made lists for software and their useful addons, different workflows and reminders to myself about all the small quirks here and there like: "dont forget to also tick the box to the right before export", or "don't use the water plane vertically, or Coppercube might freak out".
This collect-it-all text file soon got really extensive, long and messy, and i recently had thoughts about starting game-making-workshops IRL in my own city, which made me start to summarize and organize the file in chapters in order to make a manual for myself, workshop participants, and...you all?

The manual
After having made some research (i do know about wiki-sites, and quite some other solutions), striving for a balance of simplicity, durability, good design, availability, etc, i actually found out that (whatever your opinion of Microsoft) OneNote is actually very useful!
Sure, the result will be another link hosted somewhere else and posted in this thread. But you will not need OneNote in order to view the file, just your ordinary web browser. Also, it's possible to export as PDF for download.
And would this manual-initiative die, someone else would at least be able to share their copy later on and perhaps keep on updating it. The server space is also likely to be provided for quite some time without nobody having to pay to keep it up, so the link should be able to live on for many years to come.

Would you like to join?
I am certainly glad if others would like to contribute somehow, just introduce yourself and what you'd like to do or share in an e-mail to: alexander[the-famous-at-sign]interplay.nu and i will invite you to the project.
To edit the manual, you'll need an OneNote-account, but it's free of charge. No annoying banners or "you have to subscribe in order to do x". It's available for Andrio

person icon
sam_grady
Registered User
Quote
2025-02-21 04:11:16

I just want The Attic to be released so I can play itemoji icon_blink


Create reply:










 

  

Possible Codes


Feature Code
Link [url] www.example.com [/url]
Bold [b]bold text[/b]
Image [img]http://www.example.com/image.jpg[/img]
Quote [quote]quoted text[/quote]
Code [code]source code[/code]

Emoticons


icon_holyicon_cryicon_devilicon_lookicon_grinicon_kissicon_monkeyicon_hmpf
icon_sadicon_happyicon_smileicon_uhicon_blink   






Copyright© Ambiera e.U. all rights reserved.
Contact | Imprint | Products | Privacy Policy | Terms and Conditions |