Ambiera ForumDiscussions, Help and Support. |
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I don’t want to sound harsh, but Luposian, your game has its flaws. However, your dedication and perseverance have been inspiring for years. Here’s a little fan video... Consider it a small teaser: https://www.youtube.com/watch?v=... |
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@sam_grady Awesome, beautiful and truly inspiring ... |
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and ghey ... |
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hadoken thanks a lot |
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sam_grady wrote: I don’t want to sound harsh, but Luposian, your game has its flaws. However, your dedication and perseverance have been inspiring for years. Here’s a little fan video... Consider it a small teaser: https://www.youtube.com/watch?v=... If you haven't played through to the end of Stage 1 nor purchased Stage 2, how can you assess it's weaknesses? How can you claim you know something without having learned it? What you perceive as "flaws" are only flaws to YOU. Because of YOUR perspective. Not mine. Walk a mile in another person's shoes before judging them. Or... at least play a game as far as you can, before casting judgement on it. Luposian was never meant to wear clothes. Trying to say he NEEDS clothes (of any style or period), is to insult me and my own creation, based on your own perceptions. Does that wolf look good in those clothes? Sure. But he's not Luposian... because Luposian doesn't WEAR clothes. "Luposian Demake" sounds about right... because you're "demaking" the very premise of Luposian entirely. |
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Oh wow, that was unexpected… When I said "flaws" I meant technical issues in the game. But it’s sad that you feel negatively about fan art for your project ![]() Yeah, I haven’t played the second episode - sorry, but I’m broke ![]() But based on the first episode, I can point out a lot of technical flaws and even some full-on issues. I never meant to offend you! In fact, my original message was meant to say that despite the technical problems (I just didn’t want to go into a long rant), your persistence and dedication to getting the project to a working state have been inspiring - not just to me, but, I think, to others on the forum as well, for years. |
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wrote: Oh wow, that was unexpected… When I said "flaws" I meant technical issues in the game. But it’s sad that you feel negatively about fan art for your project ![]() Yeah, I haven’t played the second episode - sorry, but I’m broke ![]() But based on the first episode, I can point out a lot of technical flaws and even some full-on issues. I never meant to offend you! In fact, my original message was meant to say that despite the technical problems (I just didn’t want to go into a long rant), your persistence and dedication to getting the project to a working state have been inspiring - not just to me, but, I think, to others on the forum as well, for years. I find it puzzling that you seem to see nothing wrong with the way you came off. You stated: "I don’t want to sound harsh, but Luposian, your game has its flaws." You come right out of the gate, basically stating my game doesn't meet your expectations (is flawed). And then you proceed to show me work of a wolf character in human clothing. So, obviously, you think he "should" have clothing. I spent HUNDREDS of dollars to have him rendered, based on his pencil sketch from 2001. Don't you think, if I had wanted him to have clothes, he would have them, for all that money I spent? As for "technical issues" (flaws), if they are perceptions of how the game is presented, then you're judging my game based on how YOU think it should be presented. The game is based on a storyline premise I quickly threw together, because making the game the way I wanted to, originally, wasn't happening in Godot (I wanted fur texture and it never looked right to me). When I found CopperCube and how easy it was to throw together a basic "game", I knew it couldn't do what I wanted, either, but... by using the original model, I could make it work, with a different story premise. But I sense I am rehashing over stuff I've already explained in prior posts to other people. You know how many writers utterly detest how their stories are "mangled" in movie adaptations? Stephen King is the first that comes to mind... "The Lawnmower Man". While I think the movie is FAR better than the short story, Stephen King has a right to feel insulted, because the premise is 95% different than what he originally wrote. We can hate the short story all we like, but it wasn't OUR story. It was HIS. That's what people don't "get". This is one reason I am VERY protective of the source code and artwork for my game. Because giving it out to someone risks them taking and changing it in a direction I don't want it to go. To portray a character in a way I never intended. A lot of "misunderstandings" can be avoided by how something is phrased/presented. Sometimes taking the "nicer" path is the way to avoid such misunderstandings. You could have taken the time to ASK why Luposian isn't wearing clothes. And I would have gladly explained it. Whether you agree with that answer or not, is irrelevant. You could have asked if it would be ok to do fan art of Luposian wearing clothes and I would have explained why I wouldn't, while appreciating the work you have done, for what it is, which I did. But to just blurt out "your game is flawed" and then show me something you created, is really the wrong approach. I'll say this here and now: if I've insulted anyone by offering music for their game concept, I apologize. It was my enthusiasm for their project that made me want to make it even better, with music. But maybe they didn't want music in their game. Or what music I offered wasn't to their liking. And, perhaps, I didn't phrase my offering as well as I could have, which may have been off-putting. But I meant no harm by it. But enthusiasm sometimes can make people do rash things and tread where they ought not, at least as quickly as they'd like to. ![]() |
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stop messing with people, sam. that tail looks silly, btw. i'd excuse the "hands" for a demake, but bruh that tail is... |
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@luposian post a track, bruh, i will use it in my horror game. doesn't matter the tone. full credits to you, ofc. |
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Cause he's a f-ing werewolf not a wear-clothes. |
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Looks very cool Sam. I like the style you made it. Good job. I don't quite understand the rest of the thread. What's it about? Sounds more like some kind of psycho-related thing? |
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wrote: Cause he's a f-ing werewolf not a wear-clothes. He's not a werewolf, either. He is always in this form. He was created in this form, by scientists. Well, at least in this version of his existance. There are other stories I've written where he used to be human, but due to circumstances... he's now a "human wolf" (Homosa Lupus); "Homosa" (pronounced, "Homo-say"), from Homo Sapiens, and "Lupus", from Canis Lupus. But in all stories and versions, regardless of his origin, he is permanantly in this bipedal wolf form. Ok, actually, I'm mistaken... in ONE version (story), he can transform from human to bipedal wolf form, as needed, as long as he's discreet about it and only uses this form to kill demons in human form. But the rule is, no humans are to know his kind exist (there are more HL than just Luposian in this story) and the demons they go after are not to live long enough to ever be able to reveal it to others of their kind or any humans. Werewolves are savage monsters that kill and destroy. Luposian and his kind are simply, kinda like Lupine super soldiers. As friendly as your next door neighbor, but also capable of helping protect mankind from the worst people on planet earth. And, as the game shows, they speak perfect English (but, where human language is a barrier (HL exist in different parts of the world and learn different human languages, just as human do), they speak universal "Wolf", which is a complex (having multiple variations within each sound, which represent different "words") series of barks, growls, whimpers, yips, and grunts and pitches of howl, which they use to communicate in an efficiently basic way amongst themselves)! Come to think of it, I may eventually come up with an entire "dialect" of Wolf (kinda like how people worked on the Klingon language or the Kilrathi language), just for the game/video series AFTER "Prelude to Creation". To understand who and what Luposian is, is to delve into a plethora of lore and origin. To venture into different timelines of his kind's existance... as varied as my own imagination. Interested? |
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guest wrote: @luposian post a track, bruh, i will use it in my horror game. doesn't matter the tone. full credits to you, ofc. I need to be able to play the game (even a demo/preliminary version) to be able to get a "vibe" on the type of music I think might help improve the game. Personally, I'm not going to be able to help much on 1st Person Perspective (1PP) games, as they make me motion sick. That feeling, alone, kills my desire to play it (my favorite 1PP game is Half-Life and I fought tooth and nail to finish it, minutes at a time, fighting motion sickness every step of the way; tried replaying it once and finally threw up... decided it wasn't worth playing it anymore after that) and, thus, I wouldn't have enough enthusiasm to compose music for it. Nothing personal, just the way my body works these days. Any 3rd Person Perspective (3PP) games are fine. |
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guest wrote: stop messing with people, sam. that tail looks silly, btw. i'd excuse the "hands" for a demake, but bruh that tail is... The only thing I can see that is "wrong" with that wolf character is it looks a little flat. When you're working with low poly models, that can happen. The texture(s) look good, but he's not 3D enough to my eye. I don't know how many polys Luposian has in my game, but I can show a walk cycle from a side view. He was crafted in Blender, so he's probably partially sculpted, to give him proper dimensionality. Kam took a purely 2D pencil sketch (front facing only) and crafted a 100% 3D model from it. Took plenty of revisions (I gave him every detail I could think of, so he got it as close to the pencil sketch as possible). Then came the walk cycle, then the idle cycle (him standing and breathing), then his run cycle (which you'll only see in the 3rd Stage of the game). Then, I found someone who created his fur (in Blender as well) as realistically as I ever envisioned him looking (I mean, you can practically FEEL how soft and silky his fur is (it looks similar to crushed velvet, but thicker)! I mean, he looks AWESOME! You'll get to see him at the end of Stage 3, if I can ever get it finished... [whistles "The Jeopardy Theme"]. |
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OMG, please stop:D Homosa is a type of the tomato. It's not a werewolf, just half-human, half-wolf and half-tomato. You can't even come up with stuff like that. |
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