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folder icon Ambiera Forum > CopperCube > Help with CopperCube
forum topic indicator Pixel textures
person icon
guest_Tapocalyps
Guest
Quote
2025-06-26 18:36:48

Is it possible to make the textures pixelated? Because they are anti-aliased by the standard.

person icon
guest
Guest
Quote
2025-06-26 18:58:17

go to Tools > Options and turn on Show irrEdit/Irrlicht options. might have to restart the editor. then look under View up top and Show irrEdit/irrlicht Properties. in the window that pops up on the right, uncheck all the bilinear filters to turn off the filtering. note: only the first bilinear filter does anything, the rest don't matter, but you do need to do this for each material on the model.

person icon
guest
Guest
Quote
2025-06-26 19:03:06

there is also this plugin from a post on the forum that turns off all the filters for the entire.

https://files.catbox.moe/94jq6n....

person icon
guest
Guest
Quote
2025-06-26 19:04:38

*entire scene

person icon
guest_martin
Guest
Quote
2025-09-14 10:09:17

Link don't work, please update!

person icon
guest_Guru
Guest
Quote
2025-09-14 11:04:42

Copy paste and save this as javascript file in the plugins directory.

function disableBilinearFilter() {
function transverseScene(node, callback) {
callback(node);

for (var i = 0; i < ccbGetSceneNodeChildCount(node); i++) {
transverseScene(ccbGetChildSceneNode(node, i), callback);
}
}

function func(node) {
for (var j = 0; j < ccbGetSceneNodeMaterialCount(node); j++) {
ccbSetSceneNodeMaterialProperty(node, j, "BilinearFilter1", false);
ccbSetSceneNodeMaterialProperty(node, j, "BilinearFilter2", false);
ccbSetSceneNodeMaterialProperty(node, j, "BilinearFilter3", false);
ccbSetSceneNodeMaterialProperty(node, j, "BilinearFilter4", false);
}
}

transverseScene(ccbGetRootSceneNode(), func);

editorUpdateAllWindows();
}

editorRegisterMenuEntry(
"disableBilinearFilter()",
"Disable Bilinear Filter (global)\tAlt+F"
);

function enableBilinearFilter() {
function transverseScene(node, callback) {
callback(node);

for (var i = 0; i < ccbGetSceneNodeChildCount(node); i++) {
transverseScene(ccbGetChildSceneNode(node, i), callback);
}
}

function func(node) {
for (var j = 0; j < ccbGetSceneNodeMaterialCount(node); j++) {
ccbSetSceneNodeMaterialProperty(node, j, "BilinearFilter1", true);
ccbSetSceneNodeMaterialProperty(node, j, "BilinearFilter2", true);
ccbSetSceneNodeMaterialProperty(node, j, "BilinearFilter3", true);
ccbSetSceneNodeMaterialProperty(node, j, "BilinearFilter4", true);
}
}

transverseScene(ccbGetRootSceneNode(), func);

editorUpdateAllWindows();
}

editorRegisterMenuEntry(
"enableBilinearFilter()",
"Enable Bilinear Filter (global)\tCtrl+F"
);


person icon
guest_Des
Guest
Quote
2025-09-15 16:05:12

Thanks a lot, guru

person icon
guest_Guru
Guest
Quote
2025-09-15 17:31:59

You should thanks to the person who created this, Instead of thanking me. I just shared the content in a forum thread. Nothing fancy there.

person icon
guest_Des
Guest
Quote
2025-09-15 18:37:37

Fair enough, have you developed any gamein cc?


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