Ambiera ForumDiscussions, Help and Support. |
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I'm a video editor with a bad case of blender hesitancy. I used to do all my 3D rendering in After Effects, but once that proved limiting I started using CopperCube for 3D background rendering, which I then composite over. CopperCube has worked surprisingly well for my use case. The ability to throw together scenes very quickly, plus best-in-class support for my crudely made Sketchup Pro OBJ files, has me wanting to make this a permanent part of my workflow. However, I'm having a lot of issues with camera movement. For instance, I thought about animating camera movements in Blender with keyframes, then binding a CC camera to the animated object. That doesn't work, especially as the camera's target cannot be fixed to the camera's positional values. It also seems doing a "move camera target" behavior while simultaneously moving the camera causes it to glitch out. I *can* put the camera on a path node, then animate the camera target using a behavior, but that's very imprecise and finicky. Are there any options, such as plugins, which can provide more camera animation features? What about a basic keyframe editor? I know IrrLicht does support keyframes, so why isn't there any way to make keyframes in CopperCube? |
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Hi haydenstrauss,a tip i know that might help you is use the third person camera and make the target a cube after that child the camera to the cube, with this you can easily contol the camera by changing nodes |
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This extension can be recommended for CopperCube camera animation features: https://hadoken-records.itch.io/... |
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Thanks! I'll give this a shot Monks wrote:
Hi haydenstrauss,a tip i know that might help you is use the third person camera and make the target a cube after that child the camera to the cube, with this you can easily contol the camera by changing nodes |
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