Ambiera ForumDiscussions, Help and Support. |
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The ability to export a selection as a prefab would be very handy. instead of the entire project. For loading reused stuff into new levels and for sharing with other users. Sam |
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I second that also, very useful feature addition. |
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guest_Sam wrote: The ability to export a selection as a prefab would be very handy. instead of the entire project. For loading reused stuff into new levels and for sharing with other users. Sam BTW: You can change the extension of a prefab filename to .ccb and load it directly. This obviously works for .ccb files also if you change the extension to .ccp and then place it into your prefab folder. Other alternative is to delete everything from the scene not required in the prefab and then export. |
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Yeah thats what im doing, probably not so bad if you do it from the start, I have a massive amount of nodes now. Lol might just rip it down to a 2.5d platformer/metroidvania kit. Still have a lot of work to do. Better ai mostly. There's a lot of cc "non scripting", along with quite a few scripts. Its gotten pretty messy Probably make a decent 3d sidescroller version of blaster master at the moment. Sam |
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Yeah, same here, it's bit of trawl going through the tree nodes. Being able to organize prefabs in folders would also improve the workflow. I find if you group nodes into folders then you can simply delete the node folder with all it's contents on one go. |
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