Ambiera ForumDiscussions, Help and Support. |
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Hi, Since WebGL can handle only 65K faces, does CopperLicht have the ability to handle a huge number of faces (the files that the application I want to create have to handle have at least 2 millions of faces)? Thanks in advance, Thierry |
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Umm.. Wasn´t aware of that. Are you sure its limied to 65K? Maybe culling-methods (e.g. backface-culling) might help you out? I´ll follow this.. |
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http://x3dom.org/x3dom/example/x3dom_sofaGirl.html Sorry, I made a mistake (I was focusing on face in the code that I was doing) it is the number of vertices, since they are stored in 16 bit buffer. So, can CopperLicht handle (easily) more than 65K vertices ? |
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The internal limit for index buffers in WebGL is 65k, yes, but CopperCube automatically splits these into smaller chunks, so this should be no problem. Just try it out. |
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