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Maximal number of faces

shiningtiti
Registered User
Quote
2011-05-12 18:34:51

Hi,

Since WebGL can handle only 65K faces, does CopperLicht have the ability to handle a huge number of faces (the files that the application I want to create have to handle have at least 2 millions of faces)?

Thanks in advance,

Thierry


KK
Guest
Quote
2011-05-12 20:02:03

Umm.. Wasn´t aware of that. Are you sure its limied to 65K? Maybe culling-methods (e.g. backface-culling) might help you out?

I´ll follow this..


shiningtiti
Registered User
Quote
2011-05-12 21:30:11

http://x3dom.org/x3dom/example/x3dom_sofaGirl.html

Sorry, I made a mistake (I was focusing on face in the code that I was doing) it is the number of vertices, since they are stored in 16 bit buffer.

So, can CopperLicht handle (easily) more than 65K vertices ?


niko
Moderator
Quote
2011-05-13 09:26:56

The internal limit for index buffers in WebGL is 65k, yes, but CopperCube automatically splits these into smaller chunks, so this should be no problem. Just try it out.


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