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Chrome11 mouse issues

dagen
Guest
Quote
2011-06-01 10:54:02

Hi all,

im start reading docs and make some changes to source code of tutorial2:

(add manually creating canvas and move all code to head section)


<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<script type="text/javascript" src="copperlichtdata/copperlicht.js"></script>
<script>
window.=function(){
var canvas = document.createElement('canvas');
canvas.id = "3darea";
canvas.style.position = 'fixed';
canvas.style.top = '0px';
canvas.style.left = '0px';
canvas.style.zIndex = '-10';
//canvas.width = document.body.offsetWidth;
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
document.body.appendChild(canvas);

var engine = startCopperLichtFromFile('3darea', 'copperlichtdata/index.ccbjs');
var cubeSceneNode = null;

// this is called when loading the 3d scene has finished
engine.ingComplete = function()
{
var scene = engine.getScene();
if (scene)
{
// find the cube scene node
cubeSceneNode = scene.getSceneNodeFromName('cubeMesh1');

// also, force the 3d engine to update the scene every frame
scene.setRedrawMode(CL3D.Scene.REDRAW_EVERY_FRAME);

// additional, let the sphere constantly rotate
var sphereSceneNode = scene.getSceneNodeFromName('sphereMesh1');
if (sphereSceneNode)
sphereSceneNode.addAnimator(new CL3D.AnimatorRotation(new CL3D.Vect3d(0, 1.6, 0.8)));
}
}

document. = function(event)
{
var key = String.fromCharCode(event.keyCode);

// when pressed 'L', move the cube scene node a bit up
if (key == 'F' && cubeSceneNode)
cubeSceneNode.Pos.Y += 5;

// when pressed 'G', move the cube scene node a bit down
if (key == 'G' && cubeSceneNode)
cubeSceneNode.Pos.Y -= 5;

// we need to call the key handler of the 3d engine as well, so that the user is
// able to move the camera using the keys
engine.handleKeyDown(event);
};
}
</script>
</head>
<body>
//some tags
</body>
</html>


in FF4 all works good, but in Chrome11 mouse control isn't available.
what's wrong with this?
or it's just CopperLicht's not fixed bug?


dagen
Registered User
Quote
2011-06-01 11:38:44

of course,
window.onl/oad = function(){....


dagen
Registered User
Quote
2011-06-01 15:48:50

commenting the line with 'zIndex' make this demo workable)
i will be happy to learn why.

thx to all)


kingkohle
Registered User
Quote
2011-06-01 15:50:31

Chrome still sucks using WebGL, though.. Should be fixed in the future. CanĀ“t you pan the view at all?


niko
Moderator
Quote
2011-06-02 06:35:02

Not sure about that, I'll have a closer look at it.


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