Ambiera ForumDiscussions, Help and Support. |
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One of my wish list is a multi player up to 10 people The Elk |
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My wish list for CopperCube 4+ - Overall, develop much more scripting(this is the weak part of CC) and CC interface. The display is good, but it isn't what makes a good gameplay ! - Why all the parameters are not yet accessible via scripting? Able to change all settings via scripting: MoveSpeed, RotateSpeed, JumpSpeed, AdditonalRotation, AccelerationSpeed, Gravity, RelativePosition, etc. ALL !!!!!!!!!! - Why The MoveSpeed refers to 'movementspeed' variable ? Not very logical... (use the same name!) - Please make a true copy of system Behaviour! On a Behaviour: right click : menu : copy|paste. Copy and paste any behavior on the same object or another object! This is the basis of a good editor! - a little bug: when "Reload this mesh from disk", the object loses its Materials settings. Ex: if an object is Double sided material and I reload it, I must whenever set again. - Be able to make a "ActionOnImpact" as a "Behavior". (in Coppercube, when an object collides, it keeps always its speed) The "On proximity do something" is good but not enough to do something specific with collisions. As I explain in this trade: http://www.ambiera.com/forum.php... - The purpose of CopperCube is being multiplatform? But in reality, it will be when there is really a scripting language common to all platforms. For now, we choose the platform and developed with respect to this choice. We can make a multiplatform game but don't use a script, which is far too limited. This is a very important point. What will you do in the future? - For the next version: compile a .ipa file ? I know that you're a small team, spend time on the scripting, not on bump, HDR, DOF or other gadget ![]() This is my opinion! |
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cyril wrote: - Please make a true copy of system Behaviour! On a Behaviour: right click : menu : copy|paste. Copy and paste any behavior on the same object or another object! This is the basis of a good editor! Did you try right click -> modify selection -> copy/paste behaviors of this object? Shortcut is Ctrl+B and Ctrl+J |
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@cyril I share on mayority your thoughts... =D But only on 1 thing... I think a little different: on NORMAL MAPPING (BUMP). This is an awesome resource and enable to display the low resolution models (LOWPOLY) like if it have more detail (like skars, rough rock surface, perfect-smooth surface of a foot ball ballon s on low polygon ball, as examples...etc). Make things look like: if there are 100 or 1,000 more polygons of resolution... is a trick of course but if Normal-Maps are created and used correctly (generaly pre-worked on 3D editor programs using "Baking - Normals" from a High-Res Model or generated at z-brush as example)... using sculpting. This can improve really ... really.... really....amazing the visual aspect for apps. (and better game-graphics)... and running on Low Resource mobiles. It can give a very cool effect on the same App if you only add the use of Bump-Normal-Map. This permit use less poligons on chars that look awesome... add more detail on scenes (without increment the use of poligons)... and can you imagine the rest.... yup! ![]() |
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Niko My wish list is you would show us a list of what you plan on doing in the future with CopperCube and in the order that you hope to accomplish this. I'm sure everyone really would love this, Then we would have something to look forward to. Thank you for all the work you have done with this program. TheElk |
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@erik Did you try right click -> modify selection -> copy/paste behaviors of this object? Shortcut is Ctrl+B and Ctrl+J ah Yes! Wonderful ! As I was accustomed to menu (right click).... OK, it's a good think! ![]() @crusly I'm not saying that the normal mapping is not well, I'm just saying that for the moment there are priorities! Once mature, I think CopperCube be one of the best middleware because very intuitive. |
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@ crusly Make things look like: if there are 100 or 1,000 more polygons of resolution... is a trick of course but if Normal-Maps are created and used correctly (generaly pre-worked on 3D editor programs using "Baking - Normals" from a High-Res Model or generated at z-brush as example)... using sculpting. No need of CopperCube fot that. It's just baking... |
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@ Cyril I´m sorry for this missunderstund, what I mean was: will be awesome if CC includes some basic shader that admits "Normal Bump"... Sample here (i made this image to better explaination): Big image link here: http://www.demotion.tv/a_udp/nor... Notice: the normal map make smooth surfaces when its needed.. without using more polygos... and integrate details (caves) from the HighPoly Original Model... a good normal-mal can be created at 3dsmax, maya, zbrush... etc...(not CooperCube).... but will be nice to have on CC some (simple) shader than can display normal-map-bump... ![]() English is not my natural language, I apologise if i didn´t write well .... ![]() Crusly |
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![]() Yes, I know what is Normal Mapping, it's my job! But you can export(baking) your Normal Mapping in a texure (with Bump etc.) generated by a very high poly objects, and display it in CC. For me, displaying dynamic Bump, Normal Map, etc. it's not a priority in my whish list, there is so much to do before. That's all I wanted to say. |
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![]() The sample-image I put is exagerated thinking on mobile expierence but, really a shader that can use NM to optimize the visual atraction without over saturate poly-count, could be a good improvement... But yes, I understand at same time there are other priorities. yup..! |
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A shader that can utilise a normal map and a spec map would be the bee's knee's for me. I would actually love it. ![]() My current project will work just fine without it as I am going to bake everything into one texture map but for the things I want to do in the future with some of my high poly sculpted monstrosities, normal maps will be needed. |
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And lightmap shader hum?, useful to have nice shadows in project... |
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The built in lightmapper in Coppercube is already pretty awesome. |
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Nothing to do with the powerfull of a "Vray" lightmap render...sorry, cannot use the coppercube engine for architectural presentation... |
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