Ambiera ForumDiscussions, Help and Support. |
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I have the following problem: I am currently working in a groupproject and we create a spaceshooter game and i am trying to stop a single sound in this case the Move-sound which plays if the Shuttle moves (meaning the User presses the Button to move forward). Right now i have 4 files (SoundEngine.h/SoundEngine.cpp/ShuttleSoundComponent.h/ShuttleSoundComponent.cpp) I will now post some parts of the code and wright down where the problem is after that: //SoundEngine.h This should be all the code required to see my problem. What happens is that everytime i get into the else in the ShuttleSoundComponent.cpp i get a break. When klicking on mp_Move it tells me: _vfptr <Unable to read memory> I hope my explanation was kinda helpful and i am willing to provide any information missing Greetings Sebastian |
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What do you mean with "you get a break"? Does it crash? Or did you put a breakpoint somewhere? |
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We managed to fix the problem on our own. Thanks for the effort though. |
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