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Ambiera Forum > CopperLicht
No splitscreen, active shutter support?
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2012-11-06 18:24:48

I know that CopperLicht doesn't currently support split-screening, but I was wondering if anyone can think of a way to support active shutter glasses for 3D stereo-vision?

For the original irrlicht engine, we wrote code that would split-screen, pointing the cameras at a focal point, and then combined the keyboard controls for both screens.

This worked fairly well with active shutter glasses on our Sony 3D display, but now we want to try a port to Copperlicht, and if we can't do it, we can't use the product .

If you can point me in a direction, or tell me if this is possible in this lib, that would be great!

2012-11-07 12:23:23

Hm, CopperLicht doesn't support multiply canvasses, but you could probably set the viewport (you can get a pointer to the WebGL interface), draw the scene, then set the second viewport and switch to a different camera, and draw it again.

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