aaron Guest |
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2012-12-08 08:15:23 |
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Hey guys. I wanted to ask a couple of things. I used to use FMOD but had timing troubles, I think it was a bug. Then moved to BASS but had latency issues. Now I'm here. I wanted to know if latency is really a problem? Because it wasn't in FMOD...
Also, looking at the tutorials to play a sound. When I use the playSound function (Called something like that) which takes a path as a parameter. Without even looking at the documentation (I'm in a hurry atm) does this load and play a sound every time? Is there a way to make a sound object, store it in memory, like a sample, and play it repeatedly? I'm just looking for a really low latency method of playing super short sound effects.
Thanks!
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niko Moderator |
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2012-12-08 08:41:04 |
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No, memory is handled basically 'automatically', irrKlang caches the sound it plays. Nothing is loaded everytime it is played.
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aaron Guest |
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2012-12-08 10:03:26 |
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Oh ok thanks. I only looked at the hello-world doc online and assumed there was more, that's good. I'll be sure to take a look at this library tomorrow and hopefully implement it!
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