Ambiera Forum

Discussions, Help and Support.

Create a new account, Search, or Login:
Name: Password:
Ambiera Forum > CopperCube > Announcements and Showcase
CopperCube 4.2 released
Author Text

cyril
Registered User
Quote
2013-08-24 15:46:57

The normal map is very good and fast. But I think it's not really "Normal mapping". You call this "Normal Mapping" because you use informations from normal texture, but in fact it's "Bump Mapping".


crusly
Registered User
Quote
2013-08-24 19:32:12

ohhhh... you´re right.... is bad use of the term "Normal-mapping".... Bump Mapping is the correct term.




cyril
Registered User
Quote
2013-09-09 20:54:24

- Added support for importing precalculated lightmaps.
You can now generate lightmaps for your models with any 3D modelling package and export it,
even without baking the textures. In this way, you are no longer limited by the built-in lightmapper of CopperCube.
In our experiments, this now works very well for example with 3DS Max and the COLLADA exporter.

--> There is a tutorial? I don't understand how it works.
I work under Lightwave. There is no way to import a double texture mapping into CC.


niko
Moderator
Quote
2013-09-12 05:59:22

You are right, there should be some documentation about this. It works for file formats like .3ds, where a material has the possibility to specify a lightmap or ambient occlusion map. It worked for a user who used 3ds MAX to export a .3ds file. Not sure if lightwave can do this as well.


International
Guest
Quote
2013-09-13 10:54:41

Hi
- Added support for importing precalculated lightmaps.
You can now generate lightmaps for your models with any 3D modelling package and export it,
even without baking the textures. In this way, you are no longer limited by the built-in lightmapper of CopperCube.
In our experiments, this now works very well for example with 3DS Max and the COLLADA exporter.


3DS file format is obsolete. The names of textures can not exceed 8 characters + extension. What's the difficulty. Let's say there is a plane and a standard UVmap Duffusemap and Lightmap "render to texture" from 3ds max. it could not possibly apply to an object in CopperCube ... I tried to apply to IrrEdit options "lightmap"; first texture Duffuse, and the second Lightmap failed. Very sad ...
The screenshot on the left Comletemap + bumpmap. Right not working Diffusemap + Lightmap...

🔎︎



cyril
Registered User
Quote
2013-09-14 19:34:08

Thank you, cool.
But the problem is I don't use Max. (I use Lightwave)
When I bake a texture I can't apply it into CC. (need double texture mapping with good blend mode)


Create reply:


Posted by: (you are not logged in)


Enter the missing letter in: "In?ernational" (you are not logged in)


Text:

 

  

Possible Codes


Feature Code
Link [url] www.example.com [/url]
Bold [b]bold text[/b]
Image [img]http://www.example.com/image.jpg[/img]
Quote [quote]quoted text[/quote]
Code [code]source code[/code]

Emoticons


   






Copyright© 2020 Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact