Ambiera ForumDiscussions, Help and Support. |
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Solved, I was using the automatically generated "copperlicht.js" from CopperCube instead of copying across the one from the SDK... Hi, I have met with a problem that I can't seem to solve. I have spent nearly 2 days at it and it is driving my insane.. As most people, I insert 3D objects from other software (licensed 3Ds for me), I then export as .obj as it does a better job with simple materials, import into CopperCube and publish as WebGL (HTML). This all works very well, I then want to do extensive programming in JS within the HTML page so I need to get a reference to the scene to get access to the nodes within it (like in tutorial 2, where it works flawlessly) so, I use:
etc. etc. The problem is, I never get the alerts (I do if I insert the alerts into tutorial 2 in the exact same postions): The ingComplete never happens (neither on the server or locally), but the scene is visible and all its textures/objects (I also tried removing all objects expect one simple one without textures) on the browser. You can find this file here: http://rightwist.com/PrototipoCopper/ProgramMesh.html I have played around with this non-stop since yesterday (little or no sleep), so I have reached my end... Is there something I am doing wrong? Thanks in advance for your time Niko and the team at AmBIERA Daniel |
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Sorry, I sorted it out... The problem was that I was using the copperlicht.js that CopperCube creates automatically, once I replaced it, it all worked perfectly |
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Sorry, I sorted it out... The problem was that I was using the copperlicht.js that CopperCube creates automatically, once I replaced it, it all worked perfectly |
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Sorry, I sorted it out... The problem was that I was using the copperlicht.js that CopperCube creates automatically, once I replaced it, it all worked perfectly |
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