Ambiera ForumDiscussions, Help and Support. |
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Hi, Is it possible to start and stop a ParticleSystemSceneNode emissions? Thanks, Mariusz |
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You can set it to invisible, then it won't emitt anything anymore. Of course, it also won't be rendered anymore, so maybe that's not what you want. But it's possible anyway: A simple way to do this would be to overwrite the function CL3D.ParticleSystemSceneNode.emit(time, diff) and only call the original function when you want particles to be emitted. |
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Meantime I have done something like this: MinParticlesPerSecond = MaxParticlesPerSecond = 0; It looks like it works. Is it a good solution ? |
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Ah, yes, also a good idea, probably better because easier :) |
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