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 niko Moderator |
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2014-10-08 09:24:39 |
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CopperLicht is now available in version 1.8, get it here:
http://www.ambiera.com/copperlic...
New is the following:
- Implemented compatibility with CopperCube 5 (added support for terrain rendering, video playback, etc)
- Added animation blending support. Use AnimatedMeshSceneNode::setAnimationBlending() for this.
- Added directional light support. Use CL3D.Light::IsDirectional for this.
- Compatibility with iOS 8 - CopperLicht should now work on this as well
- Touch aware browser support improved: Touch-End event wasn't recognized by some browsers sometimes
- Debug texts and error texts are now in in a separate CSS class named 'cldebug', so you can easily hide this on your website.
- There is now a new class CL3D.BoundingBoxTriangleSelector for doing collision detection based on a simplified bounding box around the object
- Fixed bug in proximity animtor which caused it not to work when not created from the editor
- Various small API enhancements:
- OctTreeTriangleSelector and MeshTriangleSelector have a new parameter in the contstructor in order to let them ignore a specific material type for collision
- Box3d has a new method isEmpty()
- There is a new built-in material, named EMT_SOLID_VERTEX_ALPHA_TWO_TEXTURE_BLEND:
A solid material, blends based on vertex alpha between the two set textures. Used for terrain rendering.
- Fixed a bug causing MeshBuffer::clone() not to create a real copy of a mesh buffer
- Lots of documentation improvements
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