Ambiera ForumDiscussions, Help and Support. |
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CopperLicht is now available in version 1.8, get it here: http://www.ambiera.com/copperlic... New is the following: - Implemented compatibility with CopperCube 5 (added support for terrain rendering, video playback, etc) - Added animation blending support. Use AnimatedMeshSceneNode::setAnimationBlending() for this. - Added directional light support. Use CL3D.Light::IsDirectional for this. - Compatibility with iOS 8 - CopperLicht should now work on this as well - Touch aware browser support improved: Touch-End event wasn't recognized by some browsers sometimes - Debug texts and error texts are now in in a separate CSS class named 'cldebug', so you can easily hide this on your website. - There is now a new class CL3D.BoundingBoxTriangleSelector for doing collision detection based on a simplified bounding box around the object - Fixed bug in proximity animtor which caused it not to work when not created from the editor - Various small API enhancements: - OctTreeTriangleSelector and MeshTriangleSelector have a new parameter in the contstructor in order to let them ignore a specific material type for collision - Box3d has a new method isEmpty() - There is a new built-in material, named EMT_SOLID_VERTEX_ALPHA_TWO_TEXTURE_BLEND: A solid material, blends based on vertex alpha between the two set textures. Used for terrain rendering. - Fixed a bug causing MeshBuffer::clone() not to create a real copy of a mesh buffer - Lots of documentation improvements |
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