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Multiple music files, play in sync across different devices?

Registered User
2015-10-27 17:49:09


According to an old post (in 2012) irrKlang is really not meant to play multi-channel music in a music application, but instead short sounds in a game.

Is this still true?


.NET application

- multiple music files (songs) in a .ogg container
- read container and then parse the file into select individual streams
- start selected streams, each in their own output device. Stereo music will go to the default device while other streams will go to up to 4 separate output devices.

The concern is synchronization of the music over the duration of the song while there is other graphic activity going on at the same time. Is there a way to feed audio buffers with chunks of each file as they parsed and processed in a loop? Can threads be used or be useful in this scenario?

Bottom line: Is irrKlang appropriate for this task?

Thanks in advance.

2015-10-28 11:38:22

Nope, I don't think that's possible with irrklang.

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