Ambiera ForumDiscussions, Help and Support. |
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Hi Niko, I have recently noticed a heap corruption during the call to createIrrKlangDevice() (VS debugger attached): createIrrKlangDevice(ESOD_DIRECT_SOUND_8, ESEO_DEFAULT_OPTIONS & (~ESEO_LOAD_PLUGINS)); It seems it's linked with NVidia Geforce Experience "Share" functionality. I assume they introduce some kind of DLL hook or similar mechanism in order to intercept DirectSound. When this function is disabled, I have no issue anymore. So, I guess this is not really a problem no irrKlang side, however, I would be interesting in solving this bug, but I have currently no way of moving forward... Can you reproduce this issue on your side ? Thanks Greg |
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Hm, I couldn't reproduce it yet, no, sorry. What operating system are you using? What D3D version is your game using? |
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I am using the 64-bits version of the DLL, Windows 10 anniversary update 64, and our app is using D3D11. |
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Still wasn't able to reproduce, but maybe I have a newer version than you, seems that NVidia Experience thing is pretty buggy and crashes frequently [1] [2] [1]: http://nvidia.custhelp.com/app/a... [2]: https://www.reddit.com/r/nvidia/... |
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