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CurrentlyPlayingSound.Pan does not work;

vlad_46
Registered User
Quote
2017-12-23 19:45:05

I use such statement to change Pan property for playing file:

if( currentlyPlayingSound != null )
currentlyPlayingSound.Pan =
( BothChannels.Checked ? 0.0f :
( RightChannel.Checked ? 1.0f : -1.0f ) );

It does not change Pan. When RightChannel is Checked both channels are silent.

What is wrong?


niko
Moderator
Quote
2017-12-27 06:06:36

Thanks, seems to be a bug, will have a closer look.


vlad_46
Registered User
Quote
2018-01-07 13:53:14

Can I hope to get your message when this bug will be fixed?
How can I get an improved DLL?
My e-mail is khanykov@mail.ru.


niko
Moderator
Quote
2018-01-08 08:02:08

This will probably take a bit of time, sorry. You can subscribe to the newsletter to get a mail once an update is available.


vlad_46
Registered User
Quote
2018-02-09 12:16:26

On 2018-01-08 you wrote: "This will probably take a bit of time". One month elasped but there are not any news from you. Have you fixed this bug?


niko
Moderator
Quote
2018-02-10 05:36:14

I looked into it, but I cannot reproduce it, everything works fine with the pan, on all test systems and all .NET versions. Maybe your code has a problem? Or it is something with your sound file maybe?
If you cannot find the problem, send me more details, like how your are initializing the engine and what sound you are playing.


caioazevedo
Registered User
Quote
2018-03-27 17:14:07

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