ambiera home ambiera home

Ambiera Forum

Discussions, Help and Support.

Create a new account, Search, or Login:
Name:  Password:    
Ambiera Forum > Open Discussion
UDK: How are the "Mappable keys" raised
Author Text

adamlevine
Registered User
Quote
2018-03-05 05:05:12

Hi all
So, would anyone know how the events of the keys pressed for UDK are lifted?

We would like to be able to use a new device other than the mouse, the keyboard...: In this case the Kinect.
We have developed our API that allows the use of Kinect in C++.
We have integrated it into UDK in UnrealScript, however we would like to be able to raise an event when we detect a gesture.
So we would like to do the binding of our gestures with a UDK command and succeed in lifting our events that will execute the predefined commands.

Like what:
Bindings = (Name = "BrasEnAvant", Command = "StartFire | onrelease StopFire");
How to raise the event "BrasEnAvant"?

Thanks in advance
[url='http://forum.gamevn.com/forums/cac-quang-cao-khac.394/create-thread']há hắng[/url]

[url]http://forum.gamevn.com/forums/cac-quang-cao-khac.394/create-thread[/url]
[url=http://forum.gamevn.com/forums/cac-quang-cao-khac.394/create-thread] www.example.com [/url]
bold text


Create reply:


Posted by: (you are not logged in)


Enter the missing letter in: "Internati?nal" (you are not logged in)


Text:

 

  

Forum Codes


Feature Code
Link [url] www.example.com [/url]
Bold [b]bold text[/b]
Image [img]http://www.example.com/image.jpg[/img]
Quote [quote]quoted text[/quote]
Code [code]source code[/code]

Emoticons


   





Software: Ambiera Light Forum. © 2008-2018 Nikolaus Gebhardt, Ambiera e.U.