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Reproduction steps: 1. Create a First Person Shooter Camera named "camera" 2. Change Physics Engine to Physics simulation 3. Call this code in game: var camera = ccbGetSceneNodeFromName("camera") Result: - Camera is "fired" up to the sky - NOTE: ccbSetSceneNodePositionWithoutCollision() doesn't change position at all Platform: Windows |
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Interesting, thanks for reporting this bug. Will have a look into that. |
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