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[BUG] Setting position on FPS Camera in Physics simulation mode doesn't work correctly

pk12
Registered User
Quote
2018-07-01 20:33:50

Reproduction steps:
1. Create a First Person Shooter Camera named "camera"
2. Change Physics Engine to Physics simulation
3. Call this code in game:
var camera = ccbGetSceneNodeFromName("camera")
ccbSetSceneNodeProperty(camera, "Position", 0, 100, 0)

Result:
- Camera is "fired" up to the sky
- NOTE: ccbSetSceneNodePositionWithoutCollision() doesn't change position at all

Platform:
Windows


niko
Moderator
Quote
2018-07-02 08:46:26

Interesting, thanks for reporting this bug. Will have a look into that.


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