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Coppercube PRO

behroz-khan
Registered User
Quote
2018-07-15 11:08:54

Niko I suggest you to make Coppercube PRO free!
But then how you will earn money for development?
You make Coppercube PRO free, people will like it, More people will download Prefabs And Behaviors! So you sell Prefabs And Behaviors (Big free softwares like Blender do the same)
.And remove the Studio edition instead sell the source code separately.
You will be rich and be able to hire more workers!
And it's a request from me also.


Gamer
Guest
Quote
2018-07-15 11:10:29

Hmm.. Nice!


j9907
Registered User
Quote
2018-07-15 22:16:47

This would bury him financially if he did this. The whole idea behind making a fully free version is brilliant for tinkerers or those who don't want to necessarily ship the games they make but rather just show them to friends (or similar). Having a paid version which lets you remove the "Created with the free version of CopperCube 6" screen prior to the game's start is an excellent incentive for small indie studios since it would be VERY unprofessional if you sold a game on Steam and that little screen showed up...

I think the whole idea of selling behaviors and prefabs isn't sustainable whatsoever. That, and it would draw money out of Niko's pocket even more since he obviously does paid work (implementing custom features for those who need something but may not know how to code).

The best use-case for the "Studio" version is for medium sized indie studios who want to use CopperCube but also want the client source code so they can expand upon their games even more than what can already be accomplished with the countless amounts of things which can be added by daisychaining different actions together to perform different things.

All in all, I think 6 is a much-improved upgrade and the whole "I'll give you the engine for free, but if you want no splash screen, pay up" idea is incredibly smart and it's ideal for those who are just hobbyists and don't care to sell their stuff... The original idea (14 day trial and then it becomes unusable) wasn't a good idea at all... yes, the Basic version was fairly priced with all things considered, but not every tinkerer was gonna part with nearly $100 just so they can mess with the engine from time to time and throw together small games.


Now, the only thing which is sorely needed in my opinion is PBR rendering. I hope with the D3D 11 renderer this can be added in a future update. Niko, you would see an unbelievable amount of users jump ship to your engine if CC was able to pump out visuals like S2Engine can... that engine is an unstable abomination, but it also has photorealistic visuals which are stunning to look at...

DirectX 9 is definitely getting long in the tooth and is going the way of the dodo. The DX11 renderer will be an excellent choice since obviously Microsoft made DX12 exclusive to 10... which, honestly, I've heard the difference between 11 and 12 are very marginal and are not even close to as good as the marketing statements would lead you to believe...

Overall, I think the 6.x series of upgrades (both the initial release and the subsequent point releases) are going to put CC on the map!


niko
Moderator
Quote
2018-07-16 08:25:37

wrote:
DirectX 9 is definitely getting long in the tooth and is going the way of the dodo. The DX11 renderer will be an excellent choice since obviously Microsoft made DX12 exclusive to 10... which, honestly, I've heard the difference between 11 and 12 are very marginal and are not even close to as good as the marketing statements would lead you to believe...


You've nailed it, that's exactly the reason behind it. :)


remo
Registered User
Quote
2018-07-16 09:46:55

j9907 wrote:
This would bury him financially if he did this. The whole idea behind making a fully free version is brilliant for tinkerers or those who don't want to necessarily ship the games they make but rather just show them to friends (or similar). Having a paid version which lets you remove the "Created with the free version of CopperCube 6" screen prior to the game's start is an excellent incentive for small indie studios since it would be VERY unprofessional if you sold a game on Steam and that little screen showed up...


I really don't think so.
In its current status, CC is suitable for amator stuff only.
Obviously, there are no clients interested in amator stuff, so you won't sell anything.
So the solution is the following:
create a single full featured version for FREE, become popular, bring much more customers and make real money (sell items) later.
See how Unreal Engine did ...

In my opinion that's the only chance for Niko and CC to make money.


behroz-khan
Registered User
Quote
2018-07-17 11:06:19

j9907 you are right but If Niko make Coppercube PRO free then more customers will come and then he can sell other things like:

Prefabs, Behaviors, Action, And many more! And also he can sell Source code seperately of $70+.

You can really get much money by making Coppercube 6 Pro free and also every Coppercube fan that are in the Forum will also be so happy!

What do you think guys "Am I right"??

@remo if he did this now it would be more great!


karmacomposer
Registered User
Quote
2018-07-17 23:47:35

behroz-khan:

No offense, but you are a dreamer. This is the real world.

Capitalism works fine. Not everything can be free.

Unity's asset store is an exception - Unity was not full featured enough and cost a fortune - then they allowed Unity to load extensions and such, then created an asset store and third party developers created all manner of items - but there was already a massive following and competition with Unreal and like engines.

Coppercube is a smaller engine with a specific feature set - little to no programming and webgl functionality - namely, games on the web and mobile - which very few, if any, engines can do.

However, there is simply not enough users for Niko to survive on asset store percentages alone - and not enough people who would purchase anything. Combine that with the level of people using Coppercube - mostly hobbyists and indies - and I doubt very much would be created or sold, so it's best for Niko to do what he is doing.

Coppercube DEFINITELY needs to upgrqade its renderer to DX11 and allow for PBR, Tesselation and all the other cool stuff DX11 brings to the table.

If Coppercube could compete with Unity and Unreal and the like, then many more developers would take notice and THEN an asset store MAY work - but that would be far in the future and require a full team to realize.

Mike


karmacomposer
Registered User
Quote
2018-07-17 23:49:39

Remo:

I disagree.

See my answer above.

Mike


remo
Registered User
Quote
2018-07-18 08:48:49

karmacomposer wrote:
Remo:

I disagree.

See my answer above.

Mike


Mike,

Show me a single decent game (above the "amator stuff" level) developed with CC and you can disagree after that.

cheers


behroz-khan
Registered User
Quote
2018-07-18 14:17:26

Ok So you don't want to get Coppercube PRO for free??
Ok I agreed Niko will not do this. That's fine!


argentarts
Registered User
Quote
2018-07-20 22:21:30

I think the current way Niko is offering CopperCube 6 is great, to be frank. It means I can develop my game (or at least most of it) with the free version and when I am getting closer to release I can pay for the pro version. It means I can get deep into developing, at no cost to me, and if I run into problems with the engine that seem insurmountable, I am not out of any money at all ... only my time and effort.

I had not heard of or remembered CopperCube despite it having been out for 5 previous versions. So, when I heard that there was a game engine being offered for free, I decided to look into it. If Niko hadn't done this and I had found out about CopperCube, I doubt I would have just purchased it. Being able to test it out first is a big plus.

And someone else here has said, it is pretty apparent that CopperCube does not have that much of a following (despite how long the engine has been in development). That's apparent from things like a Google search to research the engine, the number of reviews, the number of YouTube videos, and even how many posts are made here on the official forum in a day. The number of users seems quite small.

This being the case, giving away the engine for free and only making an income from the sale of prefabs and the like would be a disaster for Niko, I think.

I'm pretty happy with the current offering. I get to work with CopperCube and purchase the higher version later if I find it suites my needs. It's a win-win for everyone, I think.


karmacomposer
Registered User
Quote
2018-09-10 04:38:33

If you gave Picasso crayons and an eraser he could still make a work of art.

If SERIOUS game designers used Coppercube, they could (and will) make a quality game with it.

But, so far, due to price, a small community and a now aging rendering engine, serious game devs don't look at Coppercube, which is too bad. It has potential.

We have decided to make certain games with Coppercube and others with another more AAA engine - it depends on the games we are developing.

Mike


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