Ambiera ForumDiscussions, Help and Support. |
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Terrain generation needs work. Right now, it creates very uniform, patterns based heights (mountains) and looks amateur. For proper terrain, you need chaos - you require randomness, such as in nature. Here are two examples: Coppercube: 10,000 in side length and 20 in tile size. Note how uniform it creates 'mounds' (height of 225) Now a competing engine - I just pressed the create terrain button - note the flowing hills, randomness and how large scale it is with ZERO effort: The terrain generation needs SERIOUS work to be taken, well, seriously. Mike |
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good idea, will do! |
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