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More random terrains - right now too pattern based

karmacomposer
Registered User
Quote
2018-07-16 14:40:05

Terrain generation needs work. Right now, it creates very uniform, patterns based heights (mountains) and looks amateur.

For proper terrain, you need chaos - you require randomness, such as in nature.

Here are two examples:

Coppercube: 10,000 in side length and 20 in tile size. Note how uniform it creates 'mounds' (height of 225)

🔎︎


Now a competing engine - I just pressed the create terrain button - note the flowing hills, randomness and how large scale it is with ZERO effort:

🔎︎


The terrain generation needs SERIOUS work to be taken, well, seriously.

Mike


niko
Moderator
Quote
2018-07-17 05:21:34

good idea, will do!


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